|
 |
|
FILTER SECTION |
The filter section (top left
corner) consists of two filters, a
Low Pass Filter from 20 to
350hz and a High Pass Filter from 3Khz to 20Khz. |
|
|
EQUALIZER SECTION |
The LMF (Low Medium
Frequency) and HMF (High Mid Frequency) bands are
fully parametric, providing adjustable frequency, bandwidth
(Q) and gain. The LF
(Low Frequency) and HF (High Frequency) are
parametric as well providing adjustable frequency and gain.
Push Bell to switch to wide 'Q' factor. |
|
|
COMPRESSOR |
The Compressor modifies the
dynamics of a sound. The level of louder passages is
decreased. This means that the overall output level
can be set higher, with the net result that the level of
softer sections is increased.
- THRESHOLD
determines the volume level at
which compression begins.
- RATIO
determines the intensity of the
compression.
- ATTACK determines how
quickly the compressor responds when the threshold is
exceeded.
- RELEASE
determines how quickly the
compressor deactivates when the signal drops below the
threshold.
The vertical blue Reduction VU
Meter (to the right of the Compressor section) shows the
degree of reduction or attenuation of the signal. |
|
|
NOISE GATE |
A noise gate is just what it's
name implies. When it is open, signals can pass
through freely. When closed, the signal is completely
blocked. A gate can serve several purposes, such as
muting the signal to avoid background noise (microphone
bleed) or to clean up the trailing out of a reverb or
instrument sound.
- THRESHOLD
the gate will close the signal if
the signal level drops below the threshold.
- RATIO
In other gates this would be a HOLD control. It
controls how far the gate will close when the level
drops below the threshold. Turn the RATIO up full
to have the gate close completely. In some cases
this can give more immediate control over gating than
the Attack/Release controls.
- ATTACK determines how
quickly the gate closes when the level drops below the
threshold.
- RELEASE
determines how quickly the gate
opens when the signal goes above the threshold.
The vertical blue Reduction VU
Meter (to the right of the Gate section) shows the opening
and closing of the gate. |
|
|
|
|
|
 |
|
1. DYN + EQ
(Dynamics + EQ) Use the DYN +
EQ algorithm to ensure that the dynamics section is triggered and
based on your input source material, with EQ and Filtering applied
after. |
|
 |
|
|
|
2. CH OUT
(Channel Out) Similar to SPLIT
+ CH OUT but with EQ applied first. |
|
 |
|
|
|
3. SPLIT
(Split) Use the 'Split'
algorithm to filter the input before triggering the dynamics
section. EQ is applied after Dynamics have been applied.
The filter is used first in the chain to 'split' out any unwanted
frequencies from the upper and/or lower bands. |
|
 |
|
|
|
4. SPLIT + CH OUT
(Split + Channel Out) Possibly
the simplest of the 6 algorithms as it follows the left-right
top-bottom orientation of the effects on the GUI. |
|
 |
|
|
|
5. DYN SC
(Dynamics Sidechain) Use this
algorithm to obtain that classic Phil Collins gated snare sound.
This is called 'frequency conscious' gating, allowing control over
the frequency of the sidechain used to trigger the gate.
Therefore the engineer will be able to 'hone in' on the attack on
the target sound (e.g. Snare) and filter out unwanted frequencies that
may inadvertently trigger the gate (e.g. Hi-Hats). |
|
 |
|
|
|
6. SPLIT + SC
(Split + Sidechain) Similar to
DYN SC except that the Filtered signal is passed through the
Dynamics section and on to output (rather than just used for the
Side Chain). |
|
 |