As a former
PLG150DX owner) I was interested in the
DAS F07 to supplement my FM synth arsenal. Both the
original DX7 and its plug-in card PLG150DX incarnation are 16-voice
polyphonic (but mono-timbral). Whilst composing arrangements
that use multiple DX sounds this meant sampling or rendering each DX
MIDI track to audio individually. My previous workaround for
this was to sample the DX7 using
However, this was time consuming (especially if one were to sample
individual notes at multiple velocities) so I considered the F07 as
an alternate route to FM multi-timbral heaven (and much cheaper than
the expensive Eighties option of buying a
Dante: So what
inspired you to create a DX7 emulation, and was it easy to make?
I'm about 50 years old, and the DX7 was a
revolution (like Prophet and Oberheim). It was not as
difficult as coding dedicated audio plug-ins, but I prefer audio versus
synthesizers. It was just a game for me and I wanted to verify
how difficult it was so it was just like playing with a Game Boy.
As a user of half a dozen
key favorite DX7 presets, the question was how easy was it to
reproduce these immortal sounds on the F07, given that the parameter
structure of the F07 was slightly different than the original DX7.
The DX7 envelope structure consisted of four rates and four levels,
rather than the traditional ADSR. DAS addressed this the same
way other native DX clone makers addressed it - by going back to the
traditional ADSR structure for familiarity. A good move for
ease of use, but one which forces programmers to tweak the original
patches in order to get them to sound the same.
To supplement the ADSR values, DAS
also added three extra parameters, the L1, L2 and M2
sliders. Experiment with these sliders to fine tune
the output of carrier and modulator operators.