
XTCproject.pro setup
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Yes, but it requires a little fiddling. The sidechain compressors appear with only one input in energyXT, but if you "unlink" the inputs (usually done to seperate a stereo into two monos), you get the main input and the sidechain input as usual. At least, this is the case with the default compressors/duckers/gates, I assume Vinco would be the same (but you never know).
I've been messing with sidechaining a lot recently...e.g. the Eric Prydz trick is to have the bass get sidechain ducked/gated completely by the kick, but have a high passed version of the bass kick in when the normal bass gets ducked.
There's no plugin delay compensation though, so XTC in energyXT requires using XTCDelays to delay any non-XTC'd signal (one per XTC module the other signal goes through).
<font size=-1>[ This Message was edited by: rounser on 2005-05-17 22:17 ]</font>
I've been messing with sidechaining a lot recently...e.g. the Eric Prydz trick is to have the bass get sidechain ducked/gated completely by the kick, but have a high passed version of the bass kick in when the normal bass gets ducked.
There's no plugin delay compensation though, so XTC in energyXT requires using XTCDelays to delay any non-XTC'd signal (one per XTC module the other signal goes through).
<font size=-1>[ This Message was edited by: rounser on 2005-05-17 22:17 ]</font>
eXT got me thinking... Can you use scope mixers in eXT?? I mean, by copying and renaming a vst .dll to a mixername and then loading it in eXT?On 2005-05-17 22:13, rounser wrote:
Yes, but it requires a little fiddling. The sidechain compressors appear with only one input in energyXT, but if you "unlink" the inputs (usually done to seperate a stereo into two monos), you get the main input and the sidechain input as usual. At least, this is the case with the default compressors/duckers/gates, I assume Vinco would be the same (but you never know).
I've been messing with sidechaining a lot recently...e.g. the Eric Prydz trick is to have the bass get sidechain ducked/gated completely by the kick, but have a high passed version of the bass kick in when the normal bass gets ducked.
There's no plugin delay compensation though, so XTC in energyXT requires using XTCDelays to delay any non-XTC'd signal (one per XTC module the other signal goes through).
<font size=-1>[ This Message was edited by: rounser on 2005-05-17 22:17 ]</font>
In fact, I will try this now

Nope. Can't seem to load mixers. Would be cool.
CORRECTION:
After seting things up correctly with xtc.ini and scopevst.cft etc. I can now load any mixer in any VST host. However, inputs and outputs do not show correctly. This must be some restriction with Creamwares own DEV-VST-wrappers. We only have wrappers called VstMono.dll, VstStereo.dll and VstSynth.dll. What we need is a "VstMulti.dll"...
Could this be possible to do? Hacking? A "Virus" VST? Ask CWA for one?
VstStereo.dll seems restricted to a midi in/out, one stereo in and 16 mono outs.
Imagine how cool it would be to do all your mixing inside your VST-host with Scope mixers. Plugs will even be delay-compensated. AND you could automate the whole mixer with hosts that support automation!
Now, what we can do right now is use the Channel.dev single channel. You could somewhat construct a whole mixer this way, but this would mean multiple fixed/float conversions.
<font size=-1>[ This Message was edited by: voidar on 2005-05-20 14:23 ]</font>
CORRECTION:
After seting things up correctly with xtc.ini and scopevst.cft etc. I can now load any mixer in any VST host. However, inputs and outputs do not show correctly. This must be some restriction with Creamwares own DEV-VST-wrappers. We only have wrappers called VstMono.dll, VstStereo.dll and VstSynth.dll. What we need is a "VstMulti.dll"...
Could this be possible to do? Hacking? A "Virus" VST? Ask CWA for one?
VstStereo.dll seems restricted to a midi in/out, one stereo in and 16 mono outs.
Imagine how cool it would be to do all your mixing inside your VST-host with Scope mixers. Plugs will even be delay-compensated. AND you could automate the whole mixer with hosts that support automation!
Now, what we can do right now is use the Channel.dev single channel. You could somewhat construct a whole mixer this way, but this would mean multiple fixed/float conversions.
<font size=-1>[ This Message was edited by: voidar on 2005-05-20 14:23 ]</font>
The advantage the way I see it is that your hardware acts more like regular hardware, hiding the complex routing from the user. I feel it makes things more streamlined and doesn't clutter up your creativity when making music.On 2005-06-03 01:22, synthetic wrote:
I have a Scope-project which I load the synths I need, set it to a midi-channel and in SX I route a track to that midi-channel on Creamware-Midi-Out.
Whats the advantage to use XTC-mode?
Is it that I can use the CW effects on audio-tracks, with "the trick" above I can only use synths...?
It takes some tweaking to get all effects and synths to work in XTC mode, that is to be able to load them in Cubase SX i.e.
Some effects use the old preset structure and will only load in a MultiFX module.
In fact, you can load any effect in this module without tweaking, but the effects you can access from this module are the ones located in your DevicesEffects.. directory.
To be able to load effects standalone you will need to use the VstMono.dll, VstStereo.dll and VstSynth.dll (wrappers) from your app/bin directory. You also need the file riff.dll located in your windowssystem32 directory.
In your VstPlugins directory (where SX looks for all your plugins) you will need a .dll matching whatever plug in your DevicesXTC directory you wish to load. You also need the xtc.ini with the propper setup in each directory a wrapper .dll is located.
If you install XTC mode correctly half of this will be done for you.
But say you want to load an instance of "De-Vices' ISON Trakker M" in Cubase, you will need to copy VstMono.dll to your Vstplugs directory and rename it to "De-Vices' ISON Trakker M.dll".
Some mono devices do not load correctly when using the wrong wrapper, and vice versa, so using the right wrapper is important.
And this is what I want, I want a wrapper that can load all the ins and outs of the STM2448. That would be awesome and it would really upgrade our gear beyond belief.
- cannonball
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Well, it would be easier the other way around. Celmo stuff seems to need to be loaded in the hardware-environment (i.e. MultiFX).On 2005-06-03 18:10, cannonball wrote:
hi
@voidar can you make a list of plugin workin in xtc without multifx?
thanks in advance
It would be better if you would experiment on your own really. But maybe, when I have time.