64bit Testing
64bit Testing
I have to say I really like the copy options we now have.
Below is an example.
In XP32bit SP3 I had to copy over 1700 dsp. files which was a major PITA.
I always had to say no..no..no..about 1700 times.
Now you can copy/paste, then the option box appears and you check the conflict box,
in the lower left of the window, then press don't copy ( which means do not overwrite the new files ) and watch the red progress bar.
Ankyuvarymush,
Below is an example.
In XP32bit SP3 I had to copy over 1700 dsp. files which was a major PITA.
I always had to say no..no..no..about 1700 times.
Now you can copy/paste, then the option box appears and you check the conflict box,
in the lower left of the window, then press don't copy ( which means do not overwrite the new files ) and watch the red progress bar.
Ankyuvarymush,
Re: 64bit Testing
Hmm... i have XP SP3 and when i do that i just have to confirm once and that is all...It worked same in SP2 and SP1. I also have Win7 and i agree new option is nice but it does same thing as in XP.XITE-1/4LIVE wrote:I have to say I really like the copy options we now have.
Below is an example.
In XP32bit SP3 I had to copy over 1700 dsp. files which was a major PITA.
I always had to say no..no..no..about 1700 times.
Now you can copy/paste, then the option box appears and you check the conflict box,
in the lower left of the window, then press don't copy ( which means do not overwrite the new files ) and watch the red progress bar.
Ankyuvarymush,
Re: 64bit Testing
I always had an issue where new dsp. files were getting overwritten by older ones.
But perhaps there was a better way to copy over older files to new ones I was unaware of.
If that's the case, I am happy that Windows 7 shows this feature without having to dig too much.
But perhaps there was a better way to copy over older files to new ones I was unaware of.
If that's the case, I am happy that Windows 7 shows this feature without having to dig too much.
Re: 64bit Testing
I believe you're talking about the "no to all" option missing in XP32 dialog box??
probably a few years to late with this great tip:
hold SHIFT when pressing NO responds as "NO to ALL" !!
probably a few years to late with this great tip:
hold SHIFT when pressing NO responds as "NO to ALL" !!
- siriusbliss
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Re: 64bit Testing
I use Beyond Compare to be able to see time-stamp and other data rather than just relying on what Windows 7 shows me.
Meanwhile I have the latest 64-bit beta running in a separate folder/install, with it's own default start at bootup and everything is running great.
VDAT and STS samplers don't work yet. I'm not using VSTim, so I haven't tested XTC mode (in Samplitude). But otherwise things are working well.
Greg
Meanwhile I have the latest 64-bit beta running in a separate folder/install, with it's own default start at bootup and everything is running great.
VDAT and STS samplers don't work yet. I'm not using VSTim, so I haven't tested XTC mode (in Samplitude). But otherwise things are working well.
Greg
Xite rig - ADK laptop - i7 975 3.33 GHz Quad w/HT 8meg cache /MDR3-4G/1066SODIMM / VD-GGTX280M nVidia GeForce GTX 280M w/1GB DDR3
Re: 64bit Testing
In XP, I usually take the backward approach: I move the 'destination' apart, put the old ones in place, then overwite all with the new 'destination'. Single-click to confirm overwriting all old ones with the new versions.
That works for .dsp files, but I still need to wade through the other stuff, like modules, since I cannot resist putting them in my custom subtree...
That works for .dsp files, but I still need to wade through the other stuff, like modules, since I cannot resist putting them in my custom subtree...
more has been done with less
https://soundcloud.com/at0m-studio
https://soundcloud.com/at0m-studio
Re: 64bit Testing
In 5.1 XITE-1 beta are any of the devices ADSP-21369 optimised ? Or is it just to get Scope onto windoze64 ?
- the19thbear
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Re: 64bit Testing
So this is ONLY a win64 scope version, right? I cant run it ón an xp machine?
Thanks
Thanks
Re: 64bit Testing
If it's XP 64 you can.
- siriusbliss
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Re: 64bit Testing
The native devices were DSP optimized a while ago in the pre 5.1 betas.dante wrote:In 5.1 XITE-1 beta are any of the devices ADSP-21369 optimised ? Or is it just to get Scope onto windoze64 ?
This latest 64-bit driver release has those optimizations.
Greg
Xite rig - ADK laptop - i7 975 3.33 GHz Quad w/HT 8meg cache /MDR3-4G/1066SODIMM / VD-GGTX280M nVidia GeForce GTX 280M w/1GB DDR3
Re: 64bit Testing
Ok thanks. But (per Warp69's comments), theres still a couple of areas of XITE-1 optimisation for S|C to work on isn't there ?siriusbliss wrote: The native devices were DSP optimized a while ago in the pre 5.1 betas.
Greg
1) XITE-1 devices taking advantage of onboard RAM (not sure if this means onboard the DSP chips themselves or on the XITE-1 board itself ?).
2) Automatic distribution of devices across multiple DSP's. Albeit most stock devices would run on a single DSP when fully optimised and maybe only some of the bigger 3rd party devices may be affected by this (?)
Re: 64bit Testing
My understanding is the RAM is inside the new DSP chips (12 Chips)
Certianly I think there quite a bit of optimisation to go - probably in the third party area, but I get the odd DSP error from time to time on some of Sonic Core's devices. Manual DSP placement usually does the trick
Certianly I think there quite a bit of optimisation to go - probably in the third party area, but I get the odd DSP error from time to time on some of Sonic Core's devices. Manual DSP placement usually does the trick
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Re: 64bit Testing
Ok thanks mausmuso, thats what I thought - more opto to go - great pic I've never seen inside of XITE-1 before.
Re: 64bit Testing
The picture came from a Germany magazine article I believe.
If you search the Z its posted here somewhere.
It might be a good picture to add to SCOPERISE as some point, although I don't know about copyright associated with using it?
If you search the Z its posted here somewhere.
It might be a good picture to add to SCOPERISE as some point, although I don't know about copyright associated with using it?
- siriusbliss
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Re: 64bit Testing
Recent email from Ralf mentions that all Scope native devices should have been optimized. I think only the 1632 mixer was not yet fully optimized, but that was several releases ago.mausmuso wrote:My understanding is the RAM is inside the new DSP chips (12 Chips)
Certianly I think there quite a bit of optimisation to go - probably in the third party area, but I get the odd DSP error from time to time on some of Sonic Core's devices. Manual DSP placement usually does the trick
On Xite, the 3rd party devices mostly do OK until you start jamming in a ton of devices, and then the DSP-to-DSP error messages start happening (although you can still get the devices to load and work). Optimization of these will come after SC finishes 64-bit, and SDK stuff when the other developers can work on optimizing their devices.
Greg
Xite rig - ADK laptop - i7 975 3.33 GHz Quad w/HT 8meg cache /MDR3-4G/1066SODIMM / VD-GGTX280M nVidia GeForce GTX 280M w/1GB DDR3
- siriusbliss
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Re: 64bit Testing
Can't recall for sure, but my PCB experience (and if I recall earlier discussions correctly) makes me think that the RAM chips for the new DSP are on the bottom-side of the board.mausmuso wrote:My understanding is the RAM is inside the new DSP chips (12 Chips)
I don't see the purpose in building RAM into DSP topology.
Greg
Re: 64bit Testing
[quote="siriusbliss]Can't recall for sure, but my PCB experience (and if I recall earlier discussions correctly) makes me think that the RAM chips for the new DSP are on the bottom-side of the board.
I don't see the purpose in building RAM into DSP topology.
Greg[/quote]
Interesting, I seem to remember asking the RAM question sometime back and the answer was the RAM is built into the DSP chips. I guess it does'nt matter as long as it is there and it leads to better devices.
I don't see the purpose in building RAM into DSP topology.
Greg[/quote]
Interesting, I seem to remember asking the RAM question sometime back and the answer was the RAM is built into the DSP chips. I guess it does'nt matter as long as it is there and it leads to better devices.
Re: 64bit Testing
both is true - the DSPs have a certain amount of processing memory (on chip, like a CPU cache) and there's additional DRAM on the circuit board for 'extended' use.
On the former 21065 DSPs on-chip memory was really tight which lead to the situation that longer delays quickly ran out of juice and accessed the PC mobo's Ram. The infamous PCI bus load...
I don't have the figures at hand, but the new DSPs probably have enough local memory to handle every existing reverb plugin internally.
If more Ram is needed (for whatever purpose) it doesn't have to be requested from the host OS (and hardware) anymore - a big step imo.
cheers, Tom
On the former 21065 DSPs on-chip memory was really tight which lead to the situation that longer delays quickly ran out of juice and accessed the PC mobo's Ram. The infamous PCI bus load...
I don't have the figures at hand, but the new DSPs probably have enough local memory to handle every existing reverb plugin internally.
If more Ram is needed (for whatever purpose) it doesn't have to be requested from the host OS (and hardware) anymore - a big step imo.
cheers, Tom
Re: 64bit Testing
Thats what I was wondering about - if reverbs happened completely inside the SHARCS. Guess the answer is Yes. The other reason for the question - just reaffirming that the platform hasnt yet reached its full potential - theres still juice left in the development tank performance wise. Coz thats the view I'm gonna push in ScopeRise.astroman wrote:I don't have the figures at hand, but the new DSPs probably have enough local memory to handle every existing reverb plugin internally. cheers, Tom
You read my mind mausmuso - of course ! If its a copyright infringement though then we've already infringedmausmuso wrote:The picture came from a Germany magazine article I believe. If you search the Z its posted here somewhere. It might be a good picture to add to SCOPERISE as some point, although I don't know about copyright associated with using it?

Re: 64bit Testing
defo, particularly for "infamous" and "big step" words. Let's wait for da new sdk and the community be the judge. Not any big risks in saying it's already better than everastroman wrote:The infamous PCI bus load...
I don't have the figures at hand, but the new DSPs probably have enough local memory to handle every existing reverb plugin internally.
If more Ram is needed (for whatever purpose) it doesn't have to be requested from the host OS (and hardware) anymore - a big step imo.
