exporting audio mix down prob.
- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
Hm, I don´t have SX but maybe you´ve set up the wrong audio properties before you export?
In cubase 5 you can do a mixdown (bounce) to audio with severall properties.
To wav: 32,24 or 16bit at the samplerates 96000,48000 and 44100. Mono stereo etc.
For mp3 you can choose different qualities, for a ready track 16bit 44100 kHz at 128kb/sec is the standard.
In cubase 5 you can find the mixdown function, when you open the master mixer.
But I don´t know SX, though.
Read the SX manual for the audio mixdown function!
<font size=-1>[ This Message was edited by: ChrisWerner on 2004-01-08 04:53 ]</font>
In cubase 5 you can do a mixdown (bounce) to audio with severall properties.
To wav: 32,24 or 16bit at the samplerates 96000,48000 and 44100. Mono stereo etc.
For mp3 you can choose different qualities, for a ready track 16bit 44100 kHz at 128kb/sec is the standard.
In cubase 5 you can find the mixdown function, when you open the master mixer.
But I don´t know SX, though.
Read the SX manual for the audio mixdown function!
<font size=-1>[ This Message was edited by: ChrisWerner on 2004-01-08 04:53 ]</font>
- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
I never used xtc too until the release of cubase sx 2.01. this one has full pdc (plugin delay compensation). Now working with XTC is a fantastic experience. Even my hardware synths are now routed through asio channels in cubase. When i'm doing a realtime export i don't even have to render seperate audio files from my hardware synths. All channels are rendered realtime.
A small project Example:
I'm using 5 vst instruments, 3 minimax synths and my hardware korg karma with vst phaser as an send fx.
Now when i'm rendering this realtime, everything i normally hear through my speakers is rendered to a .Wav file.

The only drawback is that you need the SX 2.01 version of cubase. since this is the version that supports full pdc.
In earlier versions of cubase it's not possible to render xtc synths since these synths are just like hardware synths making and computing their sounds outside cubase. the results of rendering xtc synths in earlier versions of cubase are crackling and missing notes in the audio file. So it's impossible to use rendering for xtc in versions before 2.01.
<font size=-1>[ This Message was edited by: Quifster on 2004-01-08 05:45 ]</font>
A small project Example:
I'm using 5 vst instruments, 3 minimax synths and my hardware korg karma with vst phaser as an send fx.
Now when i'm rendering this realtime, everything i normally hear through my speakers is rendered to a .Wav file.

The only drawback is that you need the SX 2.01 version of cubase. since this is the version that supports full pdc.
In earlier versions of cubase it's not possible to render xtc synths since these synths are just like hardware synths making and computing their sounds outside cubase. the results of rendering xtc synths in earlier versions of cubase are crackling and missing notes in the audio file. So it's impossible to use rendering for xtc in versions before 2.01.
<font size=-1>[ This Message was edited by: Quifster on 2004-01-08 05:45 ]</font>
- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
exactly.
you just play your midi parts through your sequencer. my hardware synths have their own asio channels in cubase (through adat in my case).
The beautifull part is that you can use all vst inserts and vst send effects realtime on you hardware synths now.
In one project my kawai k5000s send a specific sound to an audio channel. in the insert of that audio channel i use an lfo based filter. This sounds really great in my project. Now when i render the song, the audio signal is rendered realtime INCLUDING all my filter fx.
WOW!
in older versions i was allways using the SFP suite with a lot of asio connections. Now that Cubase and XTC works this way i'm only using the XTC mode with cubase. All my XTC synths are now controlled by midi hardware controllers in my projects. I've made a lot of templates for different purposes in cubase.
There is also another great feature of SX 2.01. It's called the routing window. Here you can setup all your asio routings for your mixer panel. it's a little bit like the project window of sfp. you can make mono inputs and outputs of stereo inputs and outputs. It's even possible to assign seperate asio channels to 5.1 speakers settings. This feature is really incredible. Also the Mixer in SX is fuilly configurable now. so you can hide channels you don't use or move them in sequence etc.
This weekend i will upload here in the music section a song i've made and rendered realtime where i use 2 xtc minimax synths and vst synths together. So you can hear for yourself what you can achieve with the proper setup in the new version of SX now.
<font size=-1>[ This Message was edited by: Quifster on 2004-01-08 07:13 ]</font>
<font size=-1>[ This Message was edited by: quifster on 2004-01-09 12:43 ]</font>
you just play your midi parts through your sequencer. my hardware synths have their own asio channels in cubase (through adat in my case).
The beautifull part is that you can use all vst inserts and vst send effects realtime on you hardware synths now.
In one project my kawai k5000s send a specific sound to an audio channel. in the insert of that audio channel i use an lfo based filter. This sounds really great in my project. Now when i render the song, the audio signal is rendered realtime INCLUDING all my filter fx.
WOW!
in older versions i was allways using the SFP suite with a lot of asio connections. Now that Cubase and XTC works this way i'm only using the XTC mode with cubase. All my XTC synths are now controlled by midi hardware controllers in my projects. I've made a lot of templates for different purposes in cubase.
There is also another great feature of SX 2.01. It's called the routing window. Here you can setup all your asio routings for your mixer panel. it's a little bit like the project window of sfp. you can make mono inputs and outputs of stereo inputs and outputs. It's even possible to assign seperate asio channels to 5.1 speakers settings. This feature is really incredible. Also the Mixer in SX is fuilly configurable now. so you can hide channels you don't use or move them in sequence etc.
This weekend i will upload here in the music section a song i've made and rendered realtime where i use 2 xtc minimax synths and vst synths together. So you can hear for yourself what you can achieve with the proper setup in the new version of SX now.
<font size=-1>[ This Message was edited by: Quifster on 2004-01-08 07:13 ]</font>
<font size=-1>[ This Message was edited by: quifster on 2004-01-09 12:43 ]</font>
I have just realised now that i everything that comes outa Cubase renders a bad sound since the Sfp card has been present.. So in my Audio settings of sx- asio is Scope and master (should i set this to slave).. I also hear slight pops/crackles in when playing the xtc synths with latency..
What should be my audio settings?
What should be my audio settings?
hi ! I'm new here in forum and in XTC too so I could be wrong but you can still mixdown XTC synths (separately if needed) on a Cubase audio track (I'm using VST5.1R1 with Plugin Delay Compensation ON (don't know if it really does something) and with some CW XTC delay modules to have all audio in sync under cubase).
To do that, you will have to mute all audio channels you are not interrested in, select temporarily the "XTC Merge output" on the master section (or bus if you are using busses), prepare an audio track for recording (mono or stereo) with monitoring on the "XTC Merge input".
The Merge interface is routing everything going on MergeOUT to MergeIN. If you hit record, you will have your activated XTC gears mixed down to the track
Offline, faster-than-realtime mixdown is no more possible under Cubase (due to the realtime only architecture of CW)
I still have a monitoring (seems direct monitoring) problem under VST : I could not hear the "pulsar analog in" or XTC gears in Direct mode. I think I have to update the special XTCProject.pro to route the direct monitoring output to the pulsar analog out.
Hope this helps. (seems that SX2 has tons of usefull optimisation, but mixdown in XTC are possible even under VST5.1)
For your crackling problem, make a search on the forum (maybe XTC dedicated section), I read somwhere a tip about latency that is not set accordingly to user settings, you have to modify a key value in a file.
bye
To do that, you will have to mute all audio channels you are not interrested in, select temporarily the "XTC Merge output" on the master section (or bus if you are using busses), prepare an audio track for recording (mono or stereo) with monitoring on the "XTC Merge input".
The Merge interface is routing everything going on MergeOUT to MergeIN. If you hit record, you will have your activated XTC gears mixed down to the track

Offline, faster-than-realtime mixdown is no more possible under Cubase (due to the realtime only architecture of CW)
I still have a monitoring (seems direct monitoring) problem under VST : I could not hear the "pulsar analog in" or XTC gears in Direct mode. I think I have to update the special XTCProject.pro to route the direct monitoring output to the pulsar analog out.
Hope this helps. (seems that SX2 has tons of usefull optimisation, but mixdown in XTC are possible even under VST5.1)
For your crackling problem, make a search on the forum (maybe XTC dedicated section), I read somwhere a tip about latency that is not set accordingly to user settings, you have to modify a key value in a file.
bye