<a name="planetz-file"></a><a href="http://www.home.no/olsale/VectorLooper.zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-file"></a><a href="http://www.home.no/olsale/VectorLooper.mp3"><img src="/forums/images/listen_icon.gif" border="0" alt=" Sound Example"> Sound Example</a><BR> <a name="planetz-tag"></a>Type: Vector-based Sample looper<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 3.x<BR> <a name="planetz-tag"></a>Requires: ModIII<BR> _____________________________________<BR><BR> Uses 4 SampleOSC to play loops, and a quadXfade controlled by seperate X/Y-LFO's to morph between them.
The LFO's are clock divided, and this makes some crazy effects on drumloops..
Check out the sound-demo!
All you have to do, is load 4 of your own drumloops that are in the same tempo, into the VectorLooper, and play with the Clock Divider and LFO's to make some mad beats! <BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.home.no/olsale/VectorLooper.JPG" BORDER="0">
VectorLooper
- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
Thanx guys 
ChrisWerner: I have just thought of this as a way to load 4 samples and mix & modulate them to create interesting new drumloops..
So I havent really thought about using the samplepool, since you would pretty much just have to load them manually.
PS: Version 2 is now out! with a new Vectron-like display to see exactly how the X/Y-LFO's are affecting each other!
And also added improoved filter-modulations!
Sounds properly sick now!
note: if you change the knobs on the quadXfade-module, the display will not show the proper value anymore, but it will still give a good idea of where the lfo's are headed.
Thanx to j9k for the Vector display!
ps. New sound sample
MRC Added.
<img src="http://home.no/olsale/VectorLooperMRC.JPG">
<font size=-1>[ This Message was edited by: aMo on 2003-07-04 12:16 ]</font>

ChrisWerner: I have just thought of this as a way to load 4 samples and mix & modulate them to create interesting new drumloops..
So I havent really thought about using the samplepool, since you would pretty much just have to load them manually.
PS: Version 2 is now out! with a new Vectron-like display to see exactly how the X/Y-LFO's are affecting each other!
And also added improoved filter-modulations!
Sounds properly sick now!
note: if you change the knobs on the quadXfade-module, the display will not show the proper value anymore, but it will still give a good idea of where the lfo's are headed.
Thanx to j9k for the Vector display!
ps. New sound sample
MRC Added.
<img src="http://home.no/olsale/VectorLooperMRC.JPG">
<font size=-1>[ This Message was edited by: aMo on 2003-07-04 12:16 ]</font>