Bass drum generator
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .rar"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Synth<BR> <a name="planetz-tag"></a>Pulsar Version: SFP 3.1<BR> _____________________________________<BR><BR> At least, my very first modular patch which requires ModIII + Flexor.
It is a drum generator ....
I have included a sound file in the RAR file
For me it is the best sounding analog style drums ... I tried to reproduce existing machine, for that I studied both the schematics (envelops, distortion ...) and original samples. It is very accurate.
For any questions ....
It is a drum generator ....
I have included a sound file in the RAR file
For me it is the best sounding analog style drums ... I tried to reproduce existing machine, for that I studied both the schematics (envelops, distortion ...) and original samples. It is very accurate.
For any questions ....
- Mr Arkadin
- Posts: 3283
- Joined: Thu May 24, 2001 4:00 pm
Oh yes, remember this ?
http://www.planetz.com/forums/viewtopic ... forum=17&5
It was my first attempt to reproduce a machine drum kick, well, the first is the real and the second is the fake ... Patch has been improved since ....
A bit of explanations :
The sound produced by this patch, contains all the integer harmonics (50,100,150,200hz...) due to the use of hard filtered saw (formator) plus triangle waves, and even between (50,75,100,125,150,175,200hz...) due to alias flexor oscillator set to "1" (true).
For comparation, the sound produced by "kick me" contains all odd harmonics (50,150,250hz...).
I included what I call the infrabass percussion which is the slew limited image of the amp envelop, it creates a "ball" of bass with the percussion just before the body, mix is made with a limiter. I also included lots of imperfections, unstability with noise generators on envelopps, asymetric distortion on waveforms by the use of diodes....
And so yes, character is completely different, now it is just a matter of taste.
And this patch DSP hunger is higher than "kick me" ...
Well many things to say about it, but what I really want to say is that this modular+flexor stuff is fantastic, sound is huge ... I think that we have the best modular system around (bugs are another story, didn't have so much anyway)
Nota : I use the spectral viewer included with cool edit (for sure the best)
http://www.planetz.com/forums/viewtopic ... forum=17&5
It was my first attempt to reproduce a machine drum kick, well, the first is the real and the second is the fake ... Patch has been improved since ....
A bit of explanations :
The sound produced by this patch, contains all the integer harmonics (50,100,150,200hz...) due to the use of hard filtered saw (formator) plus triangle waves, and even between (50,75,100,125,150,175,200hz...) due to alias flexor oscillator set to "1" (true).
For comparation, the sound produced by "kick me" contains all odd harmonics (50,150,250hz...).
I included what I call the infrabass percussion which is the slew limited image of the amp envelop, it creates a "ball" of bass with the percussion just before the body, mix is made with a limiter. I also included lots of imperfections, unstability with noise generators on envelopps, asymetric distortion on waveforms by the use of diodes....
And so yes, character is completely different, now it is just a matter of taste.
And this patch DSP hunger is higher than "kick me" ...
Well many things to say about it, but what I really want to say is that this modular+flexor stuff is fantastic, sound is huge ... I think that we have the best modular system around (bugs are another story, didn't have so much anyway)
Nota : I use the spectral viewer included with cool edit (for sure the best)
i hate to sound pushy but can you post a zip or at least a jpeg of the patch.
thanks
j9k
thanks
j9k
computers read lips
http://sites.google.com/site/j9kj9kj9k/
http://sites.google.com/site/j9kj9kj9k/