Realtime Granulator device

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ronaldmeij
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Post by ronaldmeij »

Iam looking for a device thats works as granulator.

So i can use the granulator on a real live input.
algorhythm
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Post by algorhythm »

yes - granular on pulsar! :grin: 'twould be excellent!
ronaldmeij
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Post by ronaldmeij »

i spoke with John bowen about this device
This is his reply :


Hi,
Just to let you know I got your message...interesting application, to be sure, and probably something that will need deep cooperation from Creamware for a 3rd party to do. I'll mention it to them, and see what can be done...
Regards,
John B
Philippe
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Post by Philippe »

sory for my ignorance but what does it do ????
Michu
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Post by Michu »

ronaldmeij
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Post by ronaldmeij »

U are my freind hahahaha

thankz
Michu
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Post by Michu »

:grin:
papahabla
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Post by papahabla »

What kind of grain do you want? Guitar amp, mic preamp, speaker, compressor, Tape satch.
Philippe
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Post by Philippe »

I want them ALL !!!!!!!
algorhythm
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Post by algorhythm »

On 2001-10-08 23:13, papahabla wrote:
What kind of grain do you want? Guitar amp, mic preamp, speaker, compressor, Tape satch.
i think you mean distortion

we are talking granular synthesis. read Michu's link if you do not know what the meaning is
papahabla
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Post by papahabla »

Sounds cool. I'd love to hear it.
Michu
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Post by Michu »

if someone haven't tried it yet, it is not exactly granular synthesis but buffer override from DestroyFX is very cool. other fx too.
algorhythm
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Post by algorhythm »

<i>if someone haven't tried it yet, it is not exactly granular synthesis but buffer override from DestroyFX is very cool. other fx too.<i>

yes! there stuff is *very* cool! definitely some of the most unique plug ins, and FREE!
Shifty
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Post by Shifty »

Cheers for the tip Michu - just had a go on that buffer override thing. Creates sounds not dissimilar to granular synthesis but it actually seems a lot easier to come up with something useable (usually with something like Audiomulch I create a big .wav file and spend a while going through it to pick good bits).
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Neutron
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Post by Neutron »

so far im not very convinced with "granulab"
it sounds like a delay unit with screwed up settings.
is there any better sound examples of something created with granular synthesis?
Michu
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Post by Michu »

hi defex,

granulab is simple free progie.
others that come to mind are crusher-x and audiomulch. best granular synthesis i've heard yet comes with reaktor 3 ( did someone mention it recently? :smile: )

michu
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Neutron
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Post by Neutron »

actually i listened to some examples of kymas granular sounds. it is very impressive. (reminds me more of the thing in fruityloops that can read a bitmap and make it into a sound, rather than granulab)

it would probably not be all that hard to make a "blip" atom which did not use much DSP. unfortunately that is not something i can do.

i will look more into how it works an kludge something together with what we have, just to see if i can make anything sonically usefull.
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Neutron
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Post by Neutron »

i am actually getting somewhere with this! i'll have a test device up in a couple of weeks.
Nikko
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Post by Nikko »

You'll never see a real granulator on the Creamware platform. Maybe an imitation, right...

Let me explain. In this synthesis, grains must be about 20ms. Like in particle system in 3d, more you have musical grains, better is the result.

Then you need to delay each grain in the time. You can transpose your sound that way (it is a way to do pitch shifting). If you change the volumes and the delays correctly, you create evolving textures.

Then you have to have sort of lfo for each grain to make them move like sin or better, solar system simulation to simulate orbital movements.

The granulation need grain and grains = memory. With only 6k per DSP you will fill a DSP with about 14 grains. Because you need at least 30 grains, you have more than 2 DSP only for the grains memory.
Then you need LFO for each grain. LFO is a sin, and they do 256bytes. 30x256 = 7860, 1 more DSP.
A granulator would cost at least 3 DSP only in buffer memory.

Of course you can do a granulator with 10 grains, like you can do a 3d game on a calculator...

I'm quite sure there are ways to simulate granualation but it should be done in pure DSP code.

Who has the DSP Kit here???
Stubbe
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Post by Stubbe »

I admit, I am totally out of my depth here, but couldn't the system RAM be used, just as the STS-x000 uses the computer's RAM via the PCI-bus ?

That would be OK with me :smile:

Just my cent
Cheers
Stubbe
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