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				Re: SFP5 - New features, fixes, bugs?
				Posted: Fri Jun 19, 2009 7:37 am
				by Mr Arkadin
				moxi wrote:SFP5 - New features, fixes, bugs?
it seems that one post is suffisant to talk about new features and fixes, and 9 pages of posts for bugs... 

 ...
 
Well most of the bugs are not showstoppers (except STS and VDAT, which we were told about) and there's a lot of repetition in the bug reports - it's really not that bad.
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Fri Jun 19, 2009 10:32 am
				by bosone
				Jah Servant wrote:I don't think an undo function makes sense, the program doesn't work like that, it's built to work like hardware, if you turn a knob on a hardware device and don't like the sound you have to just put it back where it was  

 
maybe  SFP5 is the only software that in 2009 doesnt allow an undo function...
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Fri Jun 19, 2009 10:35 am
				by garyb
				bosone wrote:Jah Servant wrote:I don't think an undo function makes sense, the program doesn't work like that, it's built to work like hardware, if you turn a knob on a hardware device and don't like the sound you have to just put it back where it was  

 
maybe  SFP5 is the only software that in 2009 doesnt allow an undo function...
 
that's because, as Jah Servant said, it doesn't work like that. the software is ONLY the gui for the hardware.
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Fri Jun 19, 2009 2:47 pm
				by Rebu
				Hi,
In STS 4896 all 6 Aux send and return not working, i can' t hear any effect connected to this.
STS 2448 work with no problem
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Fri Jun 19, 2009 5:33 pm
				by wayne
				@Rebu - confirmed
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 12:26 am
				by iSiStOy
				maybe SFP5 is the only software that in 2009 doesnt allow an undo function...
Oh No, I can assure you it's not!!
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 2:06 am
				by erminardi
				the undo is for the fearful ones!  

 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 3:23 am
				by Jah Servant
				I hope you guys are sending these bugs to sonic core right?  This is not an official bug collection thing here.
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 7:04 am
				by dawman
				I want undo on VDAT.....I think the idea of having to do a mouse click to delete a track is absurd....... 

 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 8:06 am
				by Jah Servant
				don't you have enough midi controllers to assign one to that button yet?    

 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Sat Jun 20, 2009 8:21 am
				by netguyjoel
				click...DOH!  

 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Mon Jun 22, 2009 5:17 am
				by Janni
				STM1632: I just found out that using solo on any channel or mono on master screws up the volumes of the direct outs... after using one of those switches the direct out levels go to 0db until you touch the fader again...  
 
Can anyone confirm?
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Mon Jun 22, 2009 6:43 am
				by irrelevance
				Jah Servant wrote:I hope you guys are sending these bugs to sonic core right?  This is not an official bug collection thing here.
I have submitted the graphics issue as it was confirmed here I haven't received confirmation from S|C. Still waiting for confirmation of clock2click bug. Maybe I shouldn't have mentioned vdat in the same sentence as it seems that folks thought I was taking about vdat exclusively.
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Mon Jun 22, 2009 8:41 am
				by garyb
				irrelevance wrote:Jah Servant wrote:I hope you guys are sending these bugs to sonic core right?  This is not an official bug collection thing here.
I have submitted the graphics issue as it was confirmed here I haven't received confirmation from S|C. Still waiting for confirmation of clock2click bug. Maybe I shouldn't have mentioned vdat in the same sentence as it seems that folks thought I was taking about vdat exclusively.
 
S/C won't confirm, they'll just try to fix it....
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Tue Jun 23, 2009 1:16 am
				by irrelevance
				Well I hope they received the report if not they won't be fixing anything.  

 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Tue Jun 23, 2009 11:31 am
				by dawman
				Hey I know these guys are slamming 24/7.
I have been busting their balls and actually I think they rather enjoy.
I even recieved an email back asking me next.................... 
 
That was a surprise but naturually I had a big list and imnmediately start busting their balls all over again.
BTW, does anyone here have Orbitone and SPL stuff working in V 5.0...?
I got some new keys downloaded the oxe.'s from the site's ftp. whatever thingy, and each plug has crashed my XITE-1......
I can't crash this beast no matter what I do. Sure, I can freeze it's ass all day long by gagging with massive synths and effects, but it takes too long to watch everything load so that ain't much fun.
But these ftp. plugs would immediately close the app as soon as I drug them into the routing windo....................GODAMMEEE.
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Tue Jun 23, 2009 9:49 pm
				by voidar
				Orbitone and SPL work on v5 here.
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Wed Jun 24, 2009 8:17 am
				by siriusbliss
				XITE-1/4LIVE wrote:Hey I know these guys are slamming 24/7.
I have been busting their balls and actually I think they rather enjoy.
I even recieved an email back asking me next.................... 
 
That was a surprise but naturually I had a big list and imnmediately start busting their balls all over again.
BTW, does anyone here have Orbitone and SPL stuff working in V 5.0...?
I got some new keys downloaded the oxe.'s from the site's ftp. whatever thingy, and each plug has crashed my XITE-1......
I can't crash this beast no matter what I do. Sure, I can freeze it's ass all day long by gagging with massive synths and effects, but it takes too long to watch everything load so that ain't much fun.
But these ftp. plugs would immediately close the app as soon as I drug them into the routing windo....................GODAMMEEE.
 
Are you saying you actually finally BROKE Xite?  
  
 
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Thu Jun 25, 2009 5:39 pm
				by nightscope
				Anyone got problems with the SlimJim compressor? If you got it. v5 seems to have hosed it. 
ns
			 
			
					
				Re: SFP5 - New features, fixes, bugs?
				Posted: Wed Jul 01, 2009 6:53 am
				by ARCADIOS
				"Undo" is needed i think.
especially in routing window false movements 
 
scope is supposed to work like hardware but it is not hardware. it has hardware, but only a percentage.