Modular 3 out!

Planet Z Announcements

Moderators: valis, garyb

orbita
Posts: 330
Joined: Sun Mar 10, 2002 4:00 pm
Location: A Strange Place, Far Far Away

Post by orbita »

Yes just noticed that. Ive reinstalled 3.1c with the new keys and it has installed the new modules. But there are not the patches. Strange.

I am not able to download from the site but it is only a 1k installer file that seems to do nothing. Even more strange
User avatar
dbmac
Posts: 622
Joined: Sun Mar 25, 2001 4:00 pm
Location: Toronto

Post by dbmac »

The M3 patches are a seperate download. get them here:
http://www.creamware.de/en/download/mod ... efault.asp


/dave
orbita
Posts: 330
Joined: Sun Mar 10, 2002 4:00 pm
Location: A Strange Place, Far Far Away

Post by orbita »

oh cool thanks :smile:
caleb
Posts: 356
Joined: Tue Feb 05, 2002 4:00 pm
Location: Melbourne, Australia

Post by caleb »

Well this is about as uncharitable as I could think to get.

That Remote control panel idea does not mean the modular is now skinnable. It is still as unskinnable as ever for synth patch programmers.

What it has given is an opportunity to collect some of the key performance-type parameters like filter cutoffs etc. into a neat panel. With only a maximum of 16 controls possible it can't really be any more than this.

It's still a good idea...just not quite the "create your own GUI" like Reaktor etc. has.

That's me struggling to be negative. Otherwise it looks like another exciting update.
Caleb

Happiness is the hidden behind the obvious.
Spirit
Posts: 2661
Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

Well, yeah, have to agree. While it's a good step, 16 parameters is almost useless. Let's say you have two ADSR envelopes, a VCF, resonance, tracking and env controls: you're already at 12 knobs :eek: . Just four left to assign to LFOs, FX, and whatever it is that you've built that makes it more than a plain-jane device. :sad:

How many of the really good ModV2 patches could be squeezed into 16 knobs ? And if they can be, then the chances are that it's a very simple patch which wouldn't need a skin anyway !

Must second what someone else posted: looks like Mod2.5. A real shame that many of the older modules (such as the Seq modules) weren't given an update - even just some ergonomic improvements...

It's just not worth the $ for my taste :sad:
User avatar
Nestor
Posts: 6683
Joined: Tue Mar 27, 2001 4:00 pm
Location: Fourth Dimension Paradise, Cloud Nine!

Post by Nestor »

For how long will the price of 98 Euros for the update be available? Unfortunately I can’t update it cos I don’t have the money, but hope to update next year… will it be at the same price? I don’t think so…
Spirit
Posts: 2661
Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

I can't imagine it ever getting MORE expensive. Just from anecdotal comments Mod3 doesn't seem to have been a smash hit. If it does get more expensive then it'll probably be as a big a hit as the Vectron. Does anyone use that ?
User avatar
kensuguro
Posts: 4434
Joined: Sun Jul 08, 2001 4:00 pm
Location: BPM 60 to somewhere around 150
Contact:

Post by kensuguro »

another BIG problem with the remote surface... other than 16 being too few... (I can live with it) you can't delete the knobs not being used, and that you can't assign a frickin' RANGE for the knobs. Heck, doing knobs by MIDI is still better. But oh well, I can live with it.

They also should have done what they did in ModII... let non-registered users use un-editable patches. Otherwise, word won't get around.. sales won't increase.
User avatar
Ben Walker
Posts: 824
Joined: Mon Apr 23, 2001 4:00 pm
Contact:

Post by Ben Walker »

On 2002-10-20 02:07, kensuguro wrote:
They also should have done what they did in ModII... let non-registered users use un-editable patches. Otherwise, word won't get around.. sales won't increase.
Hi Ken,
I read about this on the other forum, but this never happened. It was never possible to open 'read-only' versions of the MII patches without a licensed copy of MII.
The compatibility issue is a real pain, but I don't really see how else CW could have done it, once they decided MIII was going to be a paid upgrade.
Ben
PS Your '73 patch is AWESOME !
User avatar
kensuguro
Posts: 4434
Joined: Sun Jul 08, 2001 4:00 pm
Location: BPM 60 to somewhere around 150
Contact:

Post by kensuguro »

oops.. I bought Mod2 the moment I got PulsarII so.. oh well. Glad you like the 73 patch. I hope it will be quite phenomenal as to how Pulsar is viewed.. errr.. atleast a start of it anyway.
visilia
Posts: 122
Joined: Sun Apr 14, 2002 4:00 pm
Location: Netherlands

Post by visilia »

...you can't delete the knobs not being used...
Yeah, I don't understand this, because some of the screenshots of ModIII are showing remote surfaces with less than 16 knobs...

cheers,
vincent

<font size=-1>[ This Message was edited by: visilia on 2002-10-21 05:39 ]</font>
Post Reply