@hubird: you're right 'bout the tile-perspective, it was something I couldn't get right. Camera-possibilities were more limited then (as was my knowledge), than they are now in POV. It appears as if the upper left part of the scene is not part of the scene anymore. It was one of my first compositions, and apart from mastering a basic POV knowledge I really strugled with composition in general. But it was a nice starter. Glass is a real nice material to use in a raytracer, simple compositions very quickly turn into photorealistic images.
And to answer your question, is POV easy... it's a matter of placing objects or combinations of objects in a virtual 3D space (xyz coordinates), assign textures to them, add one ore more lights and then place your camera

Doesn't sound difficult at all!
In fact it is not difficult, but describing everything in a script-like language in a textfile can be a lot of work. There exist some CAD-like programs to create your 3D scene's but I never got used to them. I preferred imagining the result in my head, translate it into objects and positions, and then write them down in the POV sourcefile.
To assist in creating the scene-file, I wrote some simple C-programs to distribute objects in space (the rocks of saturn-rings) and made some POV scripts to generate rocks and moons etc.
Give it a try, it's free
Cheers,
Rob
<font size=-1>[ This Message was edited by: Rob van Berkel on 2005-01-24 11:57 ]</font>