interesting vsti building software

Please remember the terms of your membership agreement.

Moderators: valis, garyb

Post Reply
User avatar
kensuguro
Posts: 4434
Joined: Sun Jul 08, 2001 4:00 pm
Location: BPM 60 to somewhere around 150
Contact:

Post by kensuguro »

You may already know, but this is a project I've been following for quite some time, and it seems like they're close to a commercial release. Pretty neat.

http://www.synthmaker.com/
User avatar
darkrezin
Posts: 2124
Joined: Fri Nov 02, 2001 4:00 pm
Location: crackney

Post by darkrezin »

It's totally different architecture and algorithms so yes it's very different. People seem to think it sounds better... I haven't tried it so I can't comment but Synthedit sounds like poo IMHO

The building environment looks incredibly slick and well designed I have to say.
User avatar
Shroomz~>
Posts: 5669
Joined: Wed Feb 23, 2005 4:00 pm
Location: The Blue Shadows

Post by Shroomz~> »

SynthEdit is a pretty deep piece of software & is thoroughly based in C. You have to imagine something like SynthEdit as being an enviroment capable of realising complex custom midi control surfaces for those synths you have without a nice GUI. You know, pick one of your favourite synths which lacks the luxury of a nice computer based editing interface and just make your own :smile:

All i'm saying is that SynthEdit's 'sound' doesn't matter in all types of use !
Spirit
Posts: 2661
Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

It'll be a long climb for anyone to challenge Reaktor, though I notice this is about half the price...
User avatar
braincell
Posts: 5943
Joined: Thu Sep 13, 2001 4:00 pm
Location: Washington DC

Post by braincell »

Another difference is that synthedit is free.

I don't use synthedit but I have several synthesizers that are made from it.
User avatar
Shroomz~>
Posts: 5669
Joined: Wed Feb 23, 2005 4:00 pm
Location: The Blue Shadows

Post by Shroomz~> »

Another difference is that the maker of SynthEdit & also the community encourage & support people with the capability & will, to build (IE program) their own modules.

Any decent synth coder can essentially bulid his own Math mudules, OSC's, Filters & FX mudules giving a Synthedit synth his own sound. Some SynthEdit devs have done this already, giving their synths a different sound from the ones using 'stock' modules.
User avatar
darkrezin
Posts: 2124
Joined: Fri Nov 02, 2001 4:00 pm
Location: crackney

Post by darkrezin »

Synthedit is not free...
User avatar
Shroomz~>
Posts: 5669
Joined: Wed Feb 23, 2005 4:00 pm
Location: The Blue Shadows

Post by Shroomz~> »

There is a free version with some minor limitations, but it can still produce a finished item (VSTi) without any reference to SE once loaded. I think the main limitation is that your finished VSTi patch memory locations are limited to 16 & you're not supposed to release anything commercial unless you register it. SynthEdit has become a lot more advanced in the last 2 years, so it may be worth a look if you've not checked it out for a while.

Also, meant to say that I noticed custom module creation is also available in SynthMaker. There's a code window which is a kind of wizard converter claiming to turn DSP code into a custom module ... pretty neat.
Post Reply