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Posted: Thu Jan 12, 2006 1:11 pm
by garygiles
Hi
I’m trying to use a STM 48S. I have the unit set to 8.1 but I don’t seem to be able to route channels 24 to 48 to the surround outputs. Is this meant to be?
Regards
Gary
Posted: Fri Jan 12, 2007 4:43 pm
by w00dstock
12 months passed, time for an answer
Instead of making music today, i spent some hours setting up my project with STM 48 S.
Same problem here, channels 24 to 48 were complete silent (meters showing signals).
The "solution" is: do not route anything to channels 44-48.
If there ist no cable connected to 44-48, all other channels work fine.
I can't believe that no one else has tried to use all 48 channels ?
Hope it can help somebody...
Posted: Fri Jan 26, 2007 11:53 pm
by siriusbliss
wow! A WHOLE YEAR???
I have ithe 48S and haven't even had a chance to try this yet.
I'll try to check it this weekend.
So, you see channel activityy? Are your monitors setup correctly? Enough audio outs?
Greg
Posted: Sat Feb 03, 2007 9:32 am
by Porcupine
I have the same problem with the muted channels.
But I found some other problem. One of them is the stereo insert effect problem. If two channels are used as a stereo input and an insert effect is applied, the dry signal goes through on left channel with the wet, but on the right channel gets only wet without dry. STM48S and STM16S work this way. Is it normal? I do not think so.
Other thing may be a feature and not a mistake but I do not like it. I cannot set up the pan control to get a constant volume while moving around the sound source so that only one output would be sounded in the corners. It is strange that STM48S uses this method and STM16S does not.
I bougth STM48S a long time ago but I would like to use it now when Nero gives me possibility to encode music into AC3 format. But now I am a little bit frustrated. Is there any chance that Creamware fix them up? These problems exist 5 years ago.
Porcupine
Posted: Sat Feb 03, 2007 9:50 am
by siriusbliss
I'll try some more tests with this as well.
Seems Creamware was ahead of the game 5 years ago, but now I don't even know if they are planning any updates to Scope.

Posted: Sat Feb 03, 2007 1:42 pm
by Mr Arkadin
Pity it wasn't noticed five years ago, it might have got fixed - presumably no-one used it until recently.