State-variable filter with parallel HP,BP & LP outputs
There's one for now, MultiMode Filter B.
more has been done with less
https://soundcloud.com/at0m-studio
https://soundcloud.com/at0m-studio
I think you can achieve an Oscar like filter by cascading two Multimode filter B units.
Each of them feature two modulation input:
- one can be EG modulated
- one can be LFO modulated
Then using one "DC adder module" you could adjust a cutoff difference between both units.
You should them get something like what you can get with the OSCAR...
If anybody as an OSCAR frontpanel picture, I think I could go further and maybe try to build an OSCAR like patch...
Each of them feature two modulation input:
- one can be EG modulated
- one can be LFO modulated
Then using one "DC adder module" you could adjust a cutoff difference between both units.
You should them get something like what you can get with the OSCAR...
If anybody as an OSCAR frontpanel picture, I think I could go further and maybe try to build an OSCAR like patch...
honestly, I've done that years ago with even more filters (and parameter control)...On 2006-06-12 10:39, FRA59-HELP wrote:
...Then using one "DC adder module" you could adjust a cutoff difference between both units.
You should them get something like what you can get with the OSCAR...
never cared if there's a thing called Oscar that might sound similiar

maybe a little more self confidence (some inspiration from the 'classics' is perfectly ok) and extend the well-known.
cheers, Tom
If you think you can build an oscar patch, just build it & sod anyone who's negative about it.
It's quite a complex hybrid synth & definately one of the all time classics in terms of uniqueness of sound. The more unusual features like the filter, adative synthesis, duophony, sequencer etc, won't be very easy to get right, but if you get a decent Oscar patch together someone might well be willing to take it further & make a standalone device.
It's all good & on a platform with so many classic synth emulations I don't see any negative aspect in someone (or anyone for that matter) creating some missing classic emulations, as most classic synths sound different & have different features to one another.
Some will say 'we've got enough synths already', some will say 'why not do something different instead of another synth emulation'. They're talking out of their rear ends imo, as a set of classic synth emulations ain't complete till it's complete.
It's quite a complex hybrid synth & definately one of the all time classics in terms of uniqueness of sound. The more unusual features like the filter, adative synthesis, duophony, sequencer etc, won't be very easy to get right, but if you get a decent Oscar patch together someone might well be willing to take it further & make a standalone device.
It's all good & on a platform with so many classic synth emulations I don't see any negative aspect in someone (or anyone for that matter) creating some missing classic emulations, as most classic synths sound different & have different features to one another.
Some will say 'we've got enough synths already', some will say 'why not do something different instead of another synth emulation'. They're talking out of their rear ends imo, as a set of classic synth emulations ain't complete till it's complete.
you miss the point, Shroomz - I wasn't negative at all.
It was just a hint to not limit oneself in mimicking while it's possible to extend (and most likely improve) the original idea.
In the analog world you cannot build filter groups of (say) a dozen units per voice economically and you cannot control (some) filter parameters by certain other parts of the synth because it's technically impossible.
In Scope, either Modular/Flexor or SDK, that is possible easily.
The difference between the 2 approches is the detailed level of control and screen estate (convenience), but it's not fundamental regarding the sound engine - I'm not biased against a device built with SDK.
cheers, tom
<font size=-1>[ This Message was edited by: astroman on 2006-06-18 03:11 ]</font>
It was just a hint to not limit oneself in mimicking while it's possible to extend (and most likely improve) the original idea.
In the analog world you cannot build filter groups of (say) a dozen units per voice economically and you cannot control (some) filter parameters by certain other parts of the synth because it's technically impossible.
In Scope, either Modular/Flexor or SDK, that is possible easily.
The difference between the 2 approches is the detailed level of control and screen estate (convenience), but it's not fundamental regarding the sound engine - I'm not biased against a device built with SDK.
cheers, tom
<font size=-1>[ This Message was edited by: astroman on 2006-06-18 03:11 ]</font>