DynaMythV4 + presets & demo mp3 + V4r
<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .txt"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/dev ... .mp3"><img src="/forums/images/listen_icon.gif" border="0" alt=" Sound Example"> Sound Example</a><BR> <a name="planetz-tag"></a>Price ($USD): 0<BR> <a name="planetz-tag"></a>Type: Effect<BR> _____________________________________<BR><BR> EDIT: FILE DELETED on 12.10.2006. NEW UPDATE-PACK WILL ARRIVE SOON!
Dynamic editing stuff inspired by a famous device...
I wanted to give many options, so it's quite versatil but also a bit complicated, I think.
Don't give up too fast. Many things are possible. Device starts with an unusuable setting, so you have to spent some time with it to get the right sound out of it.
Martin
EDIT:
Updated: Presets working, changed GUI, some LEDs and hints what what is for...
EDIT:
Updated: more control, side-chain in
EDIT:
Updated to V2_0MIDI
EDIT:
V4 with new design, ability to take parts from DSP and presets for drumloop example
EDIT:
V4j added...
- I fixed some timing-critical things, now dezipping doesn't work correct and is disabled at default (so one might want to use V4 for certain things).
- follow insert is now for follower & gate, so that it's easy to get the control signal out of a HiHat, before you had to use both inserts to get a precise gating.
EDIT:
V4n added
Pre and Post processing inserts added
EDIT:
V4o added.
Inserts on gui. Gui slightly changed. No important changes.
EDIT:
V4r added
Sorry, somehow V4o took too much DSP... corrected.
The mp3 example zaps through some presets. They were done very fast and drumloop is worst possible ;o), but you will be able to hear possibilities of Dynamyth.
Hm. MP3 example is really bad. Actually I try it with a cheap techno-beat. Wow, everything seems to be possible. Should I upload it?
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-30 03:50 ]</font>
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-10-12 05:45 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/dev ... mythV4.jpg" BORDER="0">
Dynamic editing stuff inspired by a famous device...
I wanted to give many options, so it's quite versatil but also a bit complicated, I think.
Don't give up too fast. Many things are possible. Device starts with an unusuable setting, so you have to spent some time with it to get the right sound out of it.
Martin
EDIT:
Updated: Presets working, changed GUI, some LEDs and hints what what is for...
EDIT:
Updated: more control, side-chain in
EDIT:
Updated to V2_0MIDI
EDIT:
V4 with new design, ability to take parts from DSP and presets for drumloop example
EDIT:
V4j added...
- I fixed some timing-critical things, now dezipping doesn't work correct and is disabled at default (so one might want to use V4 for certain things).
- follow insert is now for follower & gate, so that it's easy to get the control signal out of a HiHat, before you had to use both inserts to get a precise gating.
EDIT:
V4n added
Pre and Post processing inserts added
EDIT:
V4o added.
Inserts on gui. Gui slightly changed. No important changes.
EDIT:
V4r added
Sorry, somehow V4o took too much DSP... corrected.
The mp3 example zaps through some presets. They were done very fast and drumloop is worst possible ;o), but you will be able to hear possibilities of Dynamyth.
Hm. MP3 example is really bad. Actually I try it with a cheap techno-beat. Wow, everything seems to be possible. Should I upload it?
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-30 03:50 ]</font>
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-10-12 05:45 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/dev ... mythV4.jpg" BORDER="0">
In this state it's not experimental stuff anymore. It works beautiful here. Someone... me?... should do some presets for a drumloop... maybe I'll do it next weekend.
Never got that transient killa working fine on my machine. So this device could be an alternative.
You should really try it out deeply. It's an Attacker, Gater, Compressor, Release enhancer, dynamic shaper ... whatever...
Martin
Never got that transient killa working fine on my machine. So this device could be an alternative.
You should really try it out deeply. It's an Attacker, Gater, Compressor, Release enhancer, dynamic shaper ... whatever...
Martin
- paulrmartin
- Posts: 2445
- Joined: Sun May 20, 2001 4:00 pm
- Location: Montreal, Canada
"Can someone explain this one to me? I have never tried these types of apps."
1. Signal goes through Envelope Follower
2. Envelope Follower goes through Gate, which detects punching sounds (audio level is compared to Env. Foll. signal, which has set an Attack time and is "slower" because of that) (you can also set a fixed treshhold)
3.Gate kicks an ADSR
4. which is send to Compressor to get an even better kick if you like to (attack-time)
5. Levels which come from EF and ADSR(+comp) can be added or substracted from each other/a "ground" amplification
6. After adjusting delay (look ahead delay for signal after analysis), dezipping or Softclipping that signal everything is feeded into an Amplifier which regulates levels depending on what comes out of the chain.
All that is good for achieving a very hard/or soft Attack and playing with Decay-Times of drumloops, single sounds, a whole song ....
sorry for my english
Martin
1. Signal goes through Envelope Follower
2. Envelope Follower goes through Gate, which detects punching sounds (audio level is compared to Env. Foll. signal, which has set an Attack time and is "slower" because of that) (you can also set a fixed treshhold)
3.Gate kicks an ADSR
4. which is send to Compressor to get an even better kick if you like to (attack-time)
5. Levels which come from EF and ADSR(+comp) can be added or substracted from each other/a "ground" amplification
6. After adjusting delay (look ahead delay for signal after analysis), dezipping or Softclipping that signal everything is feeded into an Amplifier which regulates levels depending on what comes out of the chain.
All that is good for achieving a very hard/or soft Attack and playing with Decay-Times of drumloops, single sounds, a whole song ....
sorry for my english
Martin
- paulrmartin
- Posts: 2445
- Joined: Sun May 20, 2001 4:00 pm
- Location: Montreal, Canada
I still feel dumb. tried it yesterday, but maybe starting with a whole track is not the preferred method. what are those many inputs for? I fed the signal to the topmost, so there was the sound, at least. I didn't figure out where or how to bypass the whole thing to compare what it does to the signal (this applies to moveq, too). whether the changes are too subtle, or my ears are already blown by my personal stereo, I don't know (I consider the possibility of sub-optimal monitors, tooOk, I feel really dumb now.
Can someone explain this one to me? I have never tried these types of apps.

btw, you can pm me in german, if that eases up explaining.
-greetings, markus-
--
I'm sorry, but my karma just ran over your dogma.
I'm sorry, but my karma just ran over your dogma.
Mich wundert's eh, dass dynamyth hier nicht soviel Anklang findet. Das Teil ist für meine Begriffe eine echte Alternative zum t.d. der firma S.. und ist diesem technisch nicht unähnlich, um das mal so zu formulieren. Hat halt nur mehr Optionen. Ich werde mich nächste Woche mal an ein paar Presets + Beispielmp3s begeben, wenn ich die Zeit dazu habe. Ich liebe das Ding.
Thanks! So I thought a new look and presets would be nice, to finally explore the possibilities. Presets are made for drumloop (1st part of mp3). In the mp3 I zap through the presets.
The look is not as clear as the 1st one, so maybe for some people the older version V3 (it's in the thread "some updates") is better.
Martin
Btw.
- "AxA" means: signal is multiplyed with itself
- the milli seconds delay the audiosignal and leave the control signal as is, so you have a "look ahead" function that way.
- the gate which kicks the ADSR can be set with a fixed value or it compares the original signal with the one out of the follower. That way you get a "kick" every time the signal has an impulse, when Attacktime is set to a value > some milliseconds... (30 is a good value).
- the "amp" regulates the whole control signal, not the output-gain in classical meaning.
... made a mp3 with cheap techno-rhythm. Very Intersting, but I don't want to spam planetz too much. Please comment, if such a file is needed...
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-27 03:32 ]</font>
The look is not as clear as the 1st one, so maybe for some people the older version V3 (it's in the thread "some updates") is better.
Martin
Btw.
- "AxA" means: signal is multiplyed with itself
- the milli seconds delay the audiosignal and leave the control signal as is, so you have a "look ahead" function that way.
- the gate which kicks the ADSR can be set with a fixed value or it compares the original signal with the one out of the follower. That way you get a "kick" every time the signal has an impulse, when Attacktime is set to a value > some milliseconds... (30 is a good value).
- the "amp" regulates the whole control signal, not the output-gain in classical meaning.
... made a mp3 with cheap techno-rhythm. Very Intersting, but I don't want to spam planetz too much. Please comment, if such a file is needed...
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-27 03:32 ]</font>
Updated V4 + V4j (V4j has the improvements)
- Critical timing issues removed.
- first insert for follower now works for gate too. Now it's possible to get a control signal from a HiHat or similar, which can be filtered by EQ in insert.
Tip:
Use drumloop, get a hard rhythmical shot from ADSR and use a wet reverb in the post analysis insert (button before amp).
=>> Many possibilities to fatten drums when mixing such rhythmical kicked effects...
Martin
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-27 06:02 ]</font>
- Critical timing issues removed.
- first insert for follower now works for gate too. Now it's possible to get a control signal from a HiHat or similar, which can be filtered by EQ in insert.
Tip:
Use drumloop, get a hard rhythmical shot from ADSR and use a wet reverb in the post analysis insert (button before amp).
=>> Many possibilities to fatten drums when mixing such rhythmical kicked effects...
Martin
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-27 06:02 ]</font>
O.K. i see, I seem not to be able to get that sustain effect from the great TD, but one workaround is to use the D-comp in the pre- process-insert for longer sustains. Then you'll be able to "layer" the Attack adding or substracting over that compressed sound. That way you have controll over the attack of an extremely compressed signal...
And... try that trick with a wet reverb! It's so cool!
Martin
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-28 11:18 ]</font>
And... try that trick with a wet reverb! It's so cool!
Martin
<font size=-1>[ This Message was edited by: MCCYRANO on 2006-08-28 11:18 ]</font>
I think it's not a question 'bout bpm. Problem will be to get the dynamical changes to enable the trigger. For that one has to play with the Envelope follower and the gater - values. Maybe there is a good setting for many kinds of beats, but I think some tweaking will allways be needed (in contrast to TD, so.... maybe I have completely correct my statement. This device is not like TD. It is another application.).
I use it most on very simple Rhythms or pure sounds, which is great. Two days ago I had to reconstruct a beat for playback for my pupils and did not have the time to search all my samples. I took a base which was not very close to the original sound and tweaked it with dynamyth - basesound was ready in 2 minutes and sounding very nice.
Martin
I use it most on very simple Rhythms or pure sounds, which is great. Two days ago I had to reconstruct a beat for playback for my pupils and did not have the time to search all my samples. I took a base which was not very close to the original sound and tweaked it with dynamyth - basesound was ready in 2 minutes and sounding very nice.
Martin