kick drum "high frequency" generator

Patch files for the Scope modular synths

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bosone
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Post by bosone »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Utility<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar All Versions Ok<BR> <a name="planetz-tag"></a>Requires: Adern<BR> _____________________________________<BR><BR> This is a simple device i created while i was trying to mix a song for my band, recorded by myself.
we play a sort of punk/metal/rock and i recorded the drums using agk d112, shures sm57, samson c1 and a couple of condenser mic.

my main problem was the high end on the kik drum ,that hi end you are often listening to in moder rock/metal albums...
i could not achieve such high ends with my recordings, no matter how i tried with comp, limiter and eqs.
in the past, my kik track sounded good when listened with drum/bass solo, but the kik itself seemed to disappear when you added heavy guitar.

so i decided to "synthesise" the high ends using flexor and modular 3.

basically, the device is very simple: put the kik drum track (ONLY the kik drum!) in the modular input. the first filter is to roll off the highs in order not have flase triggering events. then the signal is brought to flexor audio2gate, to drive an fast envelope.
the sound itself comes from a noise generator, shaped trough a 4pole multistage filter, and driven by a valve drive module.

you should then mix the "dry" kik track with this "noise generated" track. remember that the "real kik" will have to carry all the low end power, while the triggered noise track should be barely audible, just to say that "the kik is there".

i'm still working on the mix, and i hope that this simple device will help me in achieving a better sound...

any comments appreciated!
matteo@alchemystudio.it
http://www.alchemystudio.it
<BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... rigger.jpg" BORDER="0">
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darkrezin
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Post by darkrezin »

A couple of tips for future sessions:

1. sometimes, metal drums are recorded with a plastic card (like a bank card etc) stuck to the kick skin where the beater strikes it. This gives a clicky sound.

2. try micing up the beater side of the kick skin for the 'inside mic'.
dawman
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Post by dawman »

A Gated mic for kicks is also crucial IMHO, such as the AKG D-112, as this helps in bringing in the highs instead of what we call FOOTWIND. Darkrezin's idea of the credit card shows what depth of addiction we have 4 recording, and it is an excellant idea as I have seen so many drum n bass sessions over the years, that is an excellant idea, especially if the drummer worked with Ozzy Osbourne 4 years and is deaf from it. If that does n't work, try using Dave Weckyl session 4 hire online, I can vouge 4 his playing abilities. John Pattitucci, Chick Corea, etc.

Keep On Bouncing Those Ideas And Dev's,
bosone
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Post by bosone »

hi!
th ecredit card idea is nice, but i don't have neither an additional mic to mic the beater skin, neither a input channel on the soundcard for it! :smile:
i used an akg d112 positioned like this

http://tinyurl.com/on6e6
http://tinyurl.com/jfsdu

on the hole, facing the beater
next time i will anyway try to add the card on the beater, to hear what will happen!
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darkrezin
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Post by darkrezin »

Another idea with your patch - instead of a noise generator, why not trigger a sample player with the Audio->Gate?

This is the drum replacement method that many metal producers use.
bosone
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Post by bosone »

yes, i did in the last mixing attempt (there should be also a patch dedicated to this here on PZ)
this time i wanted to keep the kick drum track as recorded by the drummer...
triggering is always possible, of course...
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