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				Help in using Blender for GUIs?
				Posted: Sun Feb 24, 2008 12:54 pm
				by MCCY
				Just a try:
I wanted to try it all the time: Today I made my first steps with Blender and have the impression that this program is very powerfull & fun to get (at least a bit) used to it. 
I am thankfull for any help! I just managed to build a strange "landscape" or universe with strange planetz flying through it... I didn't come very close to a simple pot-design so far 

 - for my early attemts on LC1 & co. I used a completely different strategy  
 
 
I will try to ask more detailed questions. I just thought it would be worth starting a blender-dedicated-thread again.
Martin
 
			
					
				
				Posted: Sun Feb 24, 2008 1:22 pm
				by next to nothing
				just downloaded it since i havent used it for ages. lets see what we can do 

 
			
					
				
				Posted: Sun Feb 24, 2008 1:49 pm
				by hifiboom
				it would be nice if someone could give us a default blender project with a basic knob design and light source, where us non 3d designers could start from scratch to modify that basic construction. 

 
			
					
				
				Posted: Sun Feb 24, 2008 3:33 pm
				by MCCY
				Very good idea. I have the feeling, that in the end it could be relatively easy, to get blender working the basic way we need it. It should be easily possible to build a project, where the camera rotates around itself and spits out the animation of a rotating "thing" = pot. Sadly the weekend is over & I will be short on time the next days, but I have the idea of working on that idea with all that online-help available in short moments where internet is available over the week. Maybe this plan will work. Getting used to work in blender is a future-investment like getting used working with all the other freeware like open office, gimp & co. which is "future-proved".
			 
			
					
				
				Posted: Sun Feb 24, 2008 3:43 pm
				by next to nothing
				mccy, it would rather be the knob itself rotating, otherwise the light/shadows would look rather silly on your GUI 

 
			
					
				
				Posted: Sun Feb 24, 2008 3:44 pm
				by next to nothing
				and btw, do a search on "blender tutorial" on youtube, lots of useful hints 

 
			
					
				
				Posted: Sun Feb 24, 2008 3:56 pm
				by MCCY
				Thanks! So my easy idea was a bad one, I see  

 
			
					
				
				Posted: Mon Feb 25, 2008 12:23 pm
				by MCCY
				I thought it would be more difficult. This took not too long. I'd say: One weekend away from my first 3d knob.
			 
			
					
				
				Posted: Thu Feb 28, 2008 3:53 am
				by MCCY
				...
			 
			
					
				
				Posted: Thu Feb 28, 2008 4:45 am
				by hifiboom
				wow martin, not bad for the start !
now you are getting a 3d guru. 
 
 
will you share the project with us?
 
			
					
				
				Posted: Sat Mar 01, 2008 12:36 am
				by Shroomz~>
				Martin, I can't & won't help with Blender specifics, but I might be able to give a general tip or two. 
Firstly & possibly most importantly, you should be looking to rotate your knob by 300 degrees as a base standard for pot designs. 150 left & 150 right of 0 center will give you the most desirable & common 'standard' rotation/range. 
That's all I've got time for right now, as I'm only in the studio for 10/15 mins. 
cheers
			 
			
					
				
				Posted: Sun Mar 02, 2008 12:28 am
				by MCCY
				Thanks hifiboom! I'd like to tweak a bit more before sharing it. Right now I'm again involved in a spontanious project which has completely other things to do with scope. I seem to be a very -too lazy to find the english word- "sprunghafte" personality ... but really, I find it often usefull to have breaks in a project and keep it going on later .
Thanks shroomz for the rotation-tips. Yes all these basic tips are very welcome!!
			 
			
					
				
				Posted: Sun Mar 02, 2008 4:18 am
				by Shroomz~>
				No problem at all. 
Once you've mastered detailed manipulation of the vertices in a mesh, you've practically won the battle.
			 
			
					
				
				Posted: Mon Mar 03, 2008 2:27 pm
				by next to nothing
				playing around 

 
			
					
				
				Posted: Mon Mar 03, 2008 2:29 pm
				by next to nothing
				ah sorry, not blender work, but related to topic 
 
3ds max for modelling/rendering
 
			
					
				
				Posted: Mon Mar 03, 2008 10:27 pm
				by hifiboom
				wow !
			 
			
					
				
				Posted: Tue Mar 04, 2008 9:23 am
				by Jah Servant
				W 

 W!
 
			
					
				
				Posted: Sun Mar 09, 2008 11:34 am
				by King of Snake
				I once made this in 3ds MAX 
 
the modelling was relatively easy cause it's all just repeated elements. The big job was creating the interface graphics in Adobe Illustrator.
 
			
					
				
				Posted: Sun Mar 09, 2008 11:46 am
				by MCCY
				iiiiiiiiiikkkkkk!!!!!!!!!!!!!
O.K. This thread was worth it! Wow, what a look!!! I implemented my first pots some days ago, but some guys here have eaten 3d as breakfast  
 
 
Nice to see all these examples!
It's nice, b.t.w. to work with blender. After 2 days I for myself I had the most basic things in my mind & now I can turn on it for some minutes for relaxing and experiment a bit & maybe find something new from time to time. It's a longterm project & I don't regret starting it...
THANKS!
Martin
 
			
					
				
				Posted: Sun Mar 09, 2008 11:57 am
				by hifiboom
				@king of snake, did you make this for clavia...?
or do you just recreate GUIs for fun in your free time?  
 
 
man, it looks decent!