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				DxCwm
				Posted: Fri Dec 19, 2008 4:59 am
				by roy thinnes
				hi!
my first device. 
 
 
it's a fm synth with 6x multi or Waldorf Osc (switchable).
check the new version with aftertouch and some more stuff:
http://www.cwmodular.org/files/DxCwm.zip

 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 5:25 am
				by ChampionSound
				Wow!
A FM synth! Great work Roy! Just love FM bass sounds...
I'd love to try this device next week! Getting my new DAW monday so I'll have to be patient...
*thumbs up*
			 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 5:39 am
				by MCCY
				This looks AMAZING!!! 

 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 5:45 am
				by @plonter
				Hi 
i Love the Layout of the parameters
+ MIII feeling 
 
Thanks.
 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 7:18 am
				by dawman
				There is an FM God .. 
 
 
This is a very nice gift I must go play w/ it now.  

 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 8:27 am
				by JLS
				My favorite device - THANKS 

 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 9:02 am
				by irrelevance
				I'm sure this wil be very nice. Thanks!
			 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 10:57 am
				by sharc
				Looks good Roy 
 
 
I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?
I'll try it out on the main Scope system later. 
Thanks.
 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 11:36 am
				by dawman
				Brotha' Man Thinnes,
This is a fierce predator.
A tweakers dream having the FM Op's and Waldorf's together.
I already have several great little patches to tweak.
The panning of the 6 Operators really is great as differnt ADSR amounts can delay the audio of that operator and time them to appear in the stereo field for lot's of movement.
The layout is spectacular also. Every possible combination has been thought out.
I am already assigning CC's from a KS88 and making a larger control surface as those little bastards are hard to see.
This is a great Christmas gift even if you are a Hindu Buddhist Monk.  
 
 
Do you drive around in that classic Porsche w/ an Orange Robe and a bald head still.........?...........ankyu.
ll kiddin' aside I have tried many attempts in Modular and only have a nice FM EPiano patch. You saved me months of work.
Thanks A Bunch Mate.
 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 1:55 pm
				by Shroomz~>
				Thanks Roy.  
 
 
stardust wrote:just a bit curious 

 what script is behind the free envelope ? 

 
Have you read 'Animal Farm'?
 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 2:52 pm
				by roy thinnes
				hullo and thanks for all the replies.
stardust: 
what script is behind the free envelope ?
rampGen->controller modifier (tabIn<->editInCurve)
sharc:  
I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?
no no, for god's sake. actually, I have no clue which dsp(s) should require extra registration here  

 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 4:23 pm
				by zangsta
				sharc wrote:Looks good Roy 
 
 
I'm getting an unregistered device error here on our 6-dsp system. Does it have any Mod II/III modules in there?
 
I´m getting the same error, I don´t have Mod III..
Zangsta
 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 4:34 pm
				by Neutron
				Very nice synth there. nice to hear something different.
and lends itself rather nicely to (3 pages!) of BCR2000 control.
and btw..the free envelope is great! how is it made if you dont mind me asking.
. thanks!
if you get unregisterred device its because you have to copy all the folders in "scope" and paste them in your scope folder. then restart scope. if you dont restart scope you get the unregistered ramp generator.
			 
			
					
				Re: DxCwm
				Posted: Fri Dec 19, 2008 7:49 pm
				by sharc
				Neutron wrote:if you get unregisterred device its because you have to copy all the folders in "scope" and paste them in your scope folder. then restart scope. if you dont restart scope you get the unregistered ramp generator.
Not working at this end mate. I already had the ramp generator installed, but just tried installing like you suggested and then restarting, but I'm still getting the error. It's a 2x 3dsp card system with SFP3.1c and the free Scope 4.0 installed.
roy thinnes wrote:no no, for god's sake. actually, I have no clue which dsp(s) should require extra registration here  

 
It's OK Roy, for me anyway as I'd probably be running this bad boy on the main Scope system usually. I just thought you'd like to know  

 
			
					
				Re: DxCwm
				Posted: Sat Dec 20, 2008 6:12 am
				by cyril_g108
				our plateform have now the fm synth it desevres!
Very very very nice...!
			 
			
					
				Re: DxCwm
				Posted: Sat Dec 20, 2008 8:08 am
				by zangsta
				I have tried the copy-paste-restart-routine in a couple of variations, 
still get unregisterred device-message..
Zangsta
			 
			
					
				Re: DxCwm
				Posted: Sat Dec 20, 2008 10:17 am
				by Shroomz~>
				stardust wrote:Shroomz~> wrote:
Have you read 'Animal Farm'?
Yes. but why ? Am I the donkey ?
 
 
 No. I am.. 
 
Sorry for the OT Roy & thanks for this synth. It looks great !!
 
			
					
				Re: DxCwm
				Posted: Tue Dec 23, 2008 12:36 pm
				by dawman
				Agreed 100%.
I have spent all morning on trying to get some new sounds and after 6 hours  

  I pulled off some really nice pre's.
I was after the elusive DX7 sound used on Chridtopher Cross's song Sailing and nailed that one, but my FM Tines still have a couple squeaks left in it to iron out.
But I made a snippet of where it's at right now.
It sounds perfect in the Mids and Highs, but those tricky ass Waldorf's are still causing me grief in the Low end. 
With 31 algo's you'd think I find a work around.
I stored 9 FreeEG's that are really usefeul, and AuxEG's are handy too.
This device really has a deep round low end unlike othe FM emu's.
 
			
					
				Re: DxCwm
				Posted: Tue Dec 23, 2008 1:16 pm
				by igge
				This is a nice little synth. Good work indeed.  

 Just one little oddity to report: when I select "device show" after it's been loaded onto my board, the GUI shows up to the right almost entirely outside the display area; everything to the right of the letters "DxC" is outside the screen. Not a real bug per se, just something I thought you'd like to know. I can drag it back to the center of the screen in any case.
 
			
					
				Re: DxCwm
				Posted: Tue Dec 23, 2008 1:26 pm
				by capacitor
				I've had that happen recently to the routing window as well.  I'm wondering if that isn't some more general Scope 'feature'  
 
 
This thing sounds MOST excellent.