<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/modular/Topaz EZ Filter V.1.zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Effect<BR> <a name="planetz-tag"></a>Pulsar Version: Modular 2<BR> _____________________________________<BR><BR> description :
Simple Stereo multimode filter for Mod2
using midi control from Mod1
to overcome the issue of assigning
1 ccr to 2 destinations.
(if anyone knows a better
way round this, please tell).
<font size=-1>[ This Message was edited by: topaz on 2001-09-23 19:34 ]</font>
EZ Filter
hey no prob.
reading yer post here gave me a good idea to pursue using 2-3 constant value modules to control LOTS of mod inputs to simulate our want of "morph groups".
toss in my idea on range limiting (which uses contstant value modules) and Whammo! i think it should be cool, kinda burned out on mod patch creating though.
<font size=-1>[ This Message was edited by: castol on 2002-04-17 06:45 ]</font>
reading yer post here gave me a good idea to pursue using 2-3 constant value modules to control LOTS of mod inputs to simulate our want of "morph groups".
toss in my idea on range limiting (which uses contstant value modules) and Whammo! i think it should be cool, kinda burned out on mod patch creating though.
<font size=-1>[ This Message was edited by: castol on 2002-04-17 06:45 ]</font>
hi topaz,
because of space constraints, or linking of controls?
i've found the keyf input to work pretty good for linking up mulitple filters (for e.g. 4 filters in a stereo configuration). i thought i figured out how it worked on norml mod signals but i forget now.
what i do remember is that i couldn't go over +-80 depth value, or else the incoming mod signal would clip its value on the upper range of mod values.
made a big multifx patch with 4 filters in a stereo configuration (2 serially linked on each side....24db lp, 24db hp) and it sounded suprisingly nice. the stereoizing effect of tweaking all 4 filters in unison with differing mod values on the keyf mod input.
<font size=-1>[ This Message was edited by: castol on 2002-05-09 04:59 ]</font>
because of space constraints, or linking of controls?
i've found the keyf input to work pretty good for linking up mulitple filters (for e.g. 4 filters in a stereo configuration). i thought i figured out how it worked on norml mod signals but i forget now.
what i do remember is that i couldn't go over +-80 depth value, or else the incoming mod signal would clip its value on the upper range of mod values.
made a big multifx patch with 4 filters in a stereo configuration (2 serially linked on each side....24db lp, 24db hp) and it sounded suprisingly nice. the stereoizing effect of tweaking all 4 filters in unison with differing mod values on the keyf mod input.
<font size=-1>[ This Message was edited by: castol on 2002-05-09 04:59 ]</font>