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Scope SDK Learning Curve
Posted: Tue Apr 17, 2012 8:59 pm
by YISH313z
How is it Straight out of the box, compared to SynthMaker, Its still foggy as to the level of functions atoms provide.
What Id really like to know is how difficult is creating a waveplayer like the free one, but further expanding on that concept to a super key or instrument sampler. blah blah blah.
Do Atoms or are there Atoms that inherently provide this function or will this require deep coding?
Man...I came real close to getting an SP card for cheap on Ebay, but someone else apparently needed it more than I.
Re: Scope SDK Learning Curve
Posted: Wed Apr 18, 2012 2:42 pm
by YISH313z
No takers?
Re: Scope SDK Learning Curve
Posted: Wed Apr 18, 2012 3:24 pm
by jksuperstar
I'd put Modular on the same level as SynthMaker. That's also a form of SDK, since you can save as it's own device, with it's own presets. It just doesn't have a custom gui you can make besides the MRC panel.
The real SDK, has a lot more programming skills involved, even if it's all graphical. And you can make something simple fairly easily, or get as low-level and deep as you can, piece by piece, or script on the host machine, or ....
Re: Scope SDK Learning Curve
Posted: Mon Apr 23, 2012 8:03 pm
by dawman
jksuperstar wrote:I'd put Modular on the same level as SynthMaker. That's also a form of SDK, since you can save as it's own device, with it's own presets. It just doesn't have a custom gui you can make besides the MRC panel.
The real SDK, has a lot more programming skills involved, even if it's all graphical. And you can make something simple fairly easily, or get as low-level and deep as you can, piece by piece, or script on the host machine, or ....
bribe guys that will create something simple for you.
I have several live valuable tools that don't exist in Native, buthen again I don't use many Native apps. I believe Native's strengths are for Audio and MIDI sequencing......it excells at that. What's odd is I use 3 synths, a few effects a hardware compressor and PCM70 Reverb for obvious reasons, and that's it.
Many of my friends have synths and effects that take up pages.
I understand the need for a specific synth, and Modular IV provides me with every type of synthesis known to me, and I can always call up a patch, if it's something I don't have I go to the sites and check, but in all honesty Assafs Synthschool videos were the best tips I ever learned, except those from Pianists I studied with or got my ass kicked by.
Re: Scope SDK Learning Curve
Posted: Mon Apr 30, 2012 11:58 am
by Refrochia
Hey YISH313z
I wanted to do something similar when I was tinkering around with the SDK but i couldnt figure it out.
See this thread I made:
http://forums.planetz.com/viewtopic.php?f=11&t=25221
Got a few replies but none really answered the question. To me it looks like you need to be incorporating the script files into a project but I never figured out a way how to do this.
I havent had SDK for a while and on win7 now so need to buy the license looking to get back into it once I've been on holiday though
Cheers
Re: Scope SDK Learning Curve
Posted: Mon Apr 30, 2012 12:45 pm
by YISH313z
Well I have yet to get a 14 dsp card to do any SDK programming, so I have no way of looking at the SDK to even attempt anything, but thanks for the heads up on the PEP issue, I'll remember to reference that post if and when I get to that bridge.