petal wrote:OK - thanks, but running the new reverbs with the X doesn't exactly mean trouble free use, which is really the devices I'm trying to identify.
What about the stock synths, like Minimax and Vectron etc. They don't have the X, but seems to be working without trouble?
Minimax works fine, has a GUI issue w/ the octave switch of OSC #1 which it already had in SCOPE 4.0,- use your ear to adjust and save.
I use it monphonic like the real Minimoog D but it works polyphonic too,- increasing DSP by nature.
Prodyssey works fine but is DSP hungry as it was on PCI cards too, 5 voices work always, 6 voices critical depending on which other devices are already loaded in project, how much ASIO and so on ...
Vectron player/Vectron works,- 8 voices
Uknow 7, 6-8 voices
Profit-5, 5 voices
B-2003,- anyway
Lightwave, 6-8 voices
STS-4000, 16 voices (up to 32)
All in a ~52% loaded project together w/ STM2448X, 4 aux FX, ASIO, ADAT, analog I/Os, MIDI, WAVE driver and more.
I don´t have Sixstring up to now ...
Vocodizer,- I´m not sure,- it loads and works on XITE-1 but I had problems loading it in addition to all the other stuff in that project.
I´m not very familiar w/ that device though,- and maybe I made mistakes or have to figure out a different project, loading it earlier into the project w/ that combo of devices.
To be on the save side and depending on your needs, you should use the instruments like they are in hardware from the past,- so that´s why I decided to use Minimax monophonic and Prodyssey monophonic too (or duophonic when I want that).
That way, there´s the headroom to load something in addition,- insert FX, more connections etc..
Not every combination of instruments and FX works flawlessly and depending on WHEN they come into a project.
But you can figure out a working project by some investigation and reading Scoperise ...
What I´ve mentioned above loads every day without trouble since 3/4 year.
2 days ´til NAMM,- we´ll see what´s new and improved I hope.
Bud