i insist on posting a patch. i just made one up demonstrating this with random pitch value offsets for 3 sine oscillators.
i had explored into this when i was making a modular patch with 8 sine oscillators. one of my ideas was to try and randomly set all the oscillators each to a different semitone (would have prefered frequency). as it is kinda of laborious tuning 8 sine oscillators. i didn't end up using this idea though, as it would have meant leaving out a simple global transposition of all the sine oscillators. which frankly i found more usefull than randomly setting pitch in semitone increments. i found i could get much better results by breaking out my calculator and dividing and multiplying multiples of base frequencies for each oscillator. varying incrementally each oscillator by some periodic order..up by...
<br>2x, 3x, 4x
<br>3x, 5x, 7x
dividing down, and all kinds of stuff i only marginally understand

.....blah, blah, blah.
pitch is the easiest parameter to really gauge a difference in value. but this randomicity can be applied to anything. it would be of some use to limit the range of random values besides the "depth" on the intentioned paramter.
i made a post about using a crossfade module and 2 constant value modules to do this range limiting. it doesn't work entirely how it should though.
i am not sure at this point how to derive random frequencies, but its more than likely possible.
the patch is relatively small, if that is your concern.
i will post it in the modular patches section and write a description of what is going on, there.
<font size=-1>[ This Message was edited by: castol on 2002-03-23 08:49 ]</font>