I don't consider myself to be at all qualified for this matter (there are people who ONLY do mastering.. so) but I'll try to offer what I know. This is one
BIG topic, and it's going to be very long. But bear with me.

It's mastering we're talking about. (crowd goes "Oooo"

)
People expect different things out of mastering. It could range from applying minimal EQ just to keep the sound consistent througout the album, to EQ plus mega-boost in RMS power so that the tune rocks, all the way to using it as a part of the sound creation process. So the setup and required technique varies as much as the different styles of tunes being written all over the world. I'll try to be very general.
Here's my setup. Some may agree, some may not. But it just works for me, for now:
CW Parametric 4ch EQ
Celmo Subbass (or self resonating highpass filter tuned to the "woofing" frequency -> 50hz or so)
CW Masterverb
DADEV Multicomp (or Finaliza)
If you use Finliza, maybe you can add a limiter in the end.
The relationship between the devices work like this:
- EQ+Multicomp work together
- Subbass+Reverb work together.
- Multicomp+limiter work together like mad.
- EVERYTHING before Multicomp affects multicomp.
So, as you can see, the whole thing is rather messy and chaotic. The relationship goes in circles.
Let's start with
Subbass+Reverb. It's very optional. I don't use it that often unless the materiall has to sound very boomy. (but we're all addicted to bass so.. hehe)
Only use subbass if the source material truely has no 40-100hz zone. If it does, it's better to bring it up during multicomp. If it doesn't, give it some. Put it through subbass, lower the original signal a bit. Be very conservative when you add subbass, because once the frequencies are there, you can then fiddle with it in multicomp phase. Being conservative means imagine yourself lost in the jungle and you only have 1 chocolate bar to survive a month. Take too big of a bite, and you're going to have trouble further ahead.
The reverb unit after the subbass is to compensate for when the bass signal is too short. (shorter than 1 wavelength, which is like 100-150ms, depending on its pitch) If you feel that the bass is too "not there", too short and.. not punchy, but just plain snappy, it's time to use the reverb. But you want only the 40-100hz zone to be reverberated almost unnoticably, so make sure you set the lowpass filter on masterverb all the way down. Fiddle with the right rev time and ER settings. (pre-delay should be 0) Again, be very conservative.
Again, subbass+reverb shouldn't be used too often. It's just too easy to mess things up. The best would be for your source material to already have the bass frequencies in it. If it does, though, by pass subbass+reverb and switch to EQ+multicomp+limiter combo.
EQ.. I use it to mainly compensate for lost mid treble to high treble. You can mess with the bass in multicomp.
Multicomp is the hardest part of them all. Things like optimaster, T-Racks do this part automatially, or have pre-set parameters. Doing this by hand takes an enormous amount of practice and experience. But don't let automation take this part over because it's the most enjoyable part!
I usually do multicomp channel by channel, checking the total mix as I go from channel to channel. Depending on how you want the material to sound, the priorities are different: (in order of priority)
- LOUD= mid, treble, bass
- boomy= bass, mid, treble
- transparent= treble, mid, bass
- thick= treble, bass, mid
These are very general though... so just use these as starting points, or if you have priorties of your own, use them by all means. The priority here, refers to the amount of mashing you do in the comp phase.
However, aside from the priorities, each band has its own characteristics that you should consider.
Bass: You want the bass to breath.
Attack/Release: Give it lots of attack time if you want to highlight it.
Threshold: Typically can be set pretty low, because you can carve alot of bass, and still have it dominate other things.
Ratio: Depends how much you want to mash it.
Mid: Most varying part, depending on material.
Attack/Release: Keep release at minimum value if you want to be very loud and coarse, but if you want to keep things under order, set release very long (150-200ms, or even longer) This prevents obvious pumping.
Threshold: Don't have it react to everything. Look for the loudest part of the tune, and adjust so that the comp reacts alot. Play the softest part of the tune and make sure the comp dosn't react. But of course, you can mash everything as well if you want to be loud.
Ratio: This is the most noticable part, so don't set ratio too high. Try these combinations if you're troubled...
- high ratio+high threshold+little gain (for minimal intervention)
- low ratio, low threshold, lots of gain (for natural intervention)
- high ratio, low threshold, lots of gain (for maximum intervention)
Treble: Can make your tune very uncomfortable if you mess up.
Attack/Release: Don't mash it too quickly. Give it around 30ms or more. Release an be fairly quick without being too obvious. But if you've got shimmering pads, give it longer release time.
Threshold: Set it low to mash it, and make things irritatingly loud. Since treble is usually pretty low compared to other bands, it's ok to set threshold pretty low.
Ratio: Try to keep ratio low. An obviously mashed treble will mess up the definition of your tune. Usually, just using gain will give you ok results.
The last process in the link would be a
limiter , because the multicomp process may cause some strange peaks. And just to keep things under well order. Here are two extreme examples:
Smooth Overall will smooth things down.
Attack/Release: 0ms attack, long release (200 or so)
Threshold: Mid-low. Reacts to lots of the louder parts
Ratio: Very low
Clinical Fix will remove specific peaks.
Attack/Release: 0ms attack, short (90 or so)
Threshold: High. Reacts only to the peak you especially hate.
Ratio: Infinite
So that's it I think. Mastering is really hard to explain. I learned what I learned so far, spending about 2 years experimenting... and believe me, I learn something new with every tune. It's
ALWAYS different. No one trick ever works. My earlier experiments really sounded like crap. I hated myself for it. But recently, I'm finally able to produce some OK results. It's still hard though, to say I can beat the better "whiz it right through me baby!" finalizing solutions. So I must practice some more.
One thing you learn by experimenting with the mastering process is to make a good mix to begin with. Some mixes are naturally easier to master than others. Even though they are all good mixes. The difference is hard to tell. So a "good mix" here, doesn't point to a good mix in terms of artistic, creative quality. It's more along the lines of non-exaggerated signal distribution, non-extreme compression.. Things like that. Especially extreme compression. Something that's compressed out of proportion during mix phase will be a big headache during multicomp, because essentially you're compressing twice, and that means you'll get even more extreme results. The problem arises when there's something in the background that you want to deal with, but there's a ultra-compressed clap in your face. You'll hate yourself for make the clap so snappy. By mastering your own mix, you creat lots of dilemmas between the mastering "you", and the mixing "you". But when they both start to work with each other, that's when you'll get good masters.
Remember, the first 50 tunes are going to sound like crap. Some may even sound so bad, you'd swear the crap was left out to rot for... sheesh! Just waaay too long! But there's so much mastering can teach you about sound in general, you'd want to do it even if meant turning your awesomely executed tune into nutrition for plants. If you think the result sucks? Just pump it through the "easy" solution!
<font size=-1>[ This Message was edited by: kensuguro on 2002-11-04 11:00 ]</font>