<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .mp3"><img src="/forums/images/listen_icon.gif" border="0" alt=" Sound Example"> Sound Example</a><BR> <a name="planetz-tag"></a>Type: Filtered Drum Sample Player<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 3.x<BR> <a name="planetz-tag"></a>Requires: Modular III<BR> _____________________________________<BR><BR> Here is a touch of Reaktor for the Modular III.
I´ve copied the idea from the Reaktor Ensamble 4dex.
Quad Dex has four decks, each deck contains a midi triggered sample OSC.
The sample pool includes some drumsamples from the Monolake collection, please use them private ONLY.
What Quad Dex does ?
When you press any note on your keyboard the samples start, every sample of the sample pool is mixed to 120bpm and lasts for 4 bars.
Just draw a 4 bar lasting midi note into your midi sequencer and loop it, quad dex
plays in loop mode now until you stop your midi sequencer.
The sample OSC´s are routed into a 24bit low and highpass filter.
The cutoff of the filters are modulated with the upper CoSine LFO´s and the resonance is modulated with the below CoSine LFO´s.
When you open the Cfmodulation knob of a filter the drumloop starts to sweep within the LFO rates. When you open the ResModulation knob the drumloop gets fat, rich on overtones or destroy your speakers, please be carefull with the Resonace Modulation.
After the filters the signal goes into a SSB delay, each deck has one SSB Delay.
The SSB can add sounds like additional toms,hihats or other freaky things.
The x/y control affects the feedback and mod frequence of each SSB Delay.
When you change the x/y settings, be sure that the mod knob of the SSB Delay is open, otherwise you won´t here a change.
Hint: you can create stunning breaks when you raise the feedback knob and change the x/y controls.
When you move the x/y dot into a corner you can receive a division by zero error, just click it away and move the dot out of the corner, avoid the corners please, but I won´t miss that option.
After the SSB´s ,the signal goes into the micro mixer, there you can change the panorama and volume of each deck.
Hint: you can work with only one deck when you close the volume of the other three decks.
Also this is a good way to drive whole rhythm tracks recordings.
Assign midi controllers to the volume and move your hardware knobs, record those midi signals with a midi sequencer, that´s it. I thought on importing whole music tracks and mix them with this Quad Dex, to get nice breaks or transitions from one part to another. I didn´t tried it yet, but it should work.
Finally a flanger, phaser and chorus can add nice movements to the samples.
What I can do with that Quad Dex ?
Well, you can load a sample into deck one, filter out the BassDrum and Hihat only and let it sweep through the frequencies with the lfo´s. Frequently the BD or Hihat will vanish and come back. Now load a second sample to deck 2, chisel out some other frequencies/instruments with the filter and you have a new rhythm.
Add up to four samples and you have a huge moving rhythm, that is very realtime tweakable. Last night I captured myself when I listen to a 4bar rhythm a whole hour, it makes so much fun to find a new rhythm with the same samples only.
I made several presets, sort the presets by the number,start with number one and take a walkthrough. I hope this can show you a good way on what Quad Dex does.
My time is short today and I think that I couldn´t make a music track with my new modulars today, so I have to eject from the contest.
Anyway, I will share the Quad Dex and Quad Wave with you, of course.
Have fun and comment it please.
<font size=-1>[ This Message was edited by: ChrisWerner on 2003-01-10 07:21 ]</font><BR><BR><a name="planetz-fileimage"></a><IMG SRC="http://www.planetz.com/Pulsar/files/mod ... ad-Dex.jpg" BORDER="0">
Quad-Dex
- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
- Ben Walker
- Posts: 824
- Joined: Mon Apr 23, 2001 4:00 pm
- Contact:
Chris,
this looks great.
Thanks for taking the time to explain how this is put together and what you can do with it.
I look forward to having a go with this.
Cheers,
Ben
_________________
<a href="http://www.modularsynth.co.uk" target="_blank">www.ModularSynth.co.uk</a>
<font size=-1>[ This Message was edited by: Ben Walker on 2003-01-10 08:15 ]</font>
this looks great.
Thanks for taking the time to explain how this is put together and what you can do with it.
I look forward to having a go with this.
Cheers,
Ben
_________________
<a href="http://www.modularsynth.co.uk" target="_blank">www.ModularSynth.co.uk</a>
<font size=-1>[ This Message was edited by: Ben Walker on 2003-01-10 08:15 ]</font>
Certainly the highlight patch in the contest! I can see why you drifted away for an hour tweaking - it's easy to do. So many knobs that cry out for delicate adjustment as the rhythms roar on. It's these sort of fantastic "processing" patches which really make me pine for some sort of audio-export function in Pulsar. Imagine if you could take four bars of one of these and just export the wav Fruityloops-style, then re-import for another time around ? Ah, dream on.
The SSB delays certainly add the weird edge to the sounds, but they can be very dificult to control IMHO. I tried to put them into the Strontium-90 patch but they refused to co-operate with my intentions.
All the non-synced LFOs give it an organic moving feel, which is nice. But perhaps I might do a QuadDex-remix and add some bpm-synced versions ? In fact think it'd be a lot of fun to "remix" each others mods and see how they mutates. That could even be a modular contest of sorts: someone builds a patch, then each person in turn changes it in some way and uploads it for the next person.
And perhaps we should petition John to change your tag from "Pulsar Geek" to "King of the Big Mods"
The SSB delays certainly add the weird edge to the sounds, but they can be very dificult to control IMHO. I tried to put them into the Strontium-90 patch but they refused to co-operate with my intentions.
All the non-synced LFOs give it an organic moving feel, which is nice. But perhaps I might do a QuadDex-remix and add some bpm-synced versions ? In fact think it'd be a lot of fun to "remix" each others mods and see how they mutates. That could even be a modular contest of sorts: someone builds a patch, then each person in turn changes it in some way and uploads it for the next person.
And perhaps we should petition John to change your tag from "Pulsar Geek" to "King of the Big Mods"

- ChrisWerner
- Posts: 1738
- Joined: Fri Aug 31, 2001 4:00 pm
- Location: Germany/Bavaria
- Contact:
THX Spirit, of course you can edit this patch as you like, but you have to know that I want go a step further with this Quad Dex.
Because the Sample OSC can handle instruments, I want try to add some poly outs and load instruments, record some sequences with the small Modular midi sequencer and play along. Deck one and two can play a drumloop as they do now and deck 3 and 4 are sample instruments, you could start a rhythm and play to it with the instruments.
So a Midi Clock will be add soon, what do you think?
okay, you change my Quad Dex and I will enhance your Venus. Have we got a deal ?
Cheers
Because the Sample OSC can handle instruments, I want try to add some poly outs and load instruments, record some sequences with the small Modular midi sequencer and play along. Deck one and two can play a drumloop as they do now and deck 3 and 4 are sample instruments, you could start a rhythm and play to it with the instruments.
So a Midi Clock will be add soon, what do you think?
okay, you change my Quad Dex and I will enhance your Venus. Have we got a deal ?
Cheers