Half-Dex (remix of Chris Werner's QuadDex)

Patch files for the Scope modular synths

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Spirit
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Joined: Thu Mar 29, 2001 4:00 pm
Location: Terra Australis

Post by Spirit »

<a name="planetz-file"></a><a href="http://www.planetz.com/Pulsar/files/mod ... .zip"><img src="/forums/images/file_icon.gif" border="0" alt=" File"> File</a><BR> <a name="planetz-tag"></a>Type: Effect<BR> <a name="planetz-tag"></a>Pulsar Version: Pulsar 3.x<BR> <a name="planetz-tag"></a>Requires: ModIII<BR> _____________________________________<BR><BR> This is a remix of the QuadDex posted by Chris Werner here:

http://www.planetz.com/forums/viewtopic ... forum=15&4

The main difference is that it's designed for more tempo-synced work.

The differences are:

Two decks only instead of four (ie: "half-dex)

SSB delays replaced by tempo-synced delays

Each filter has a tempo-synced multiLFO

I've included a few drum loops to get things going and a few presets. Unfortunately I can't work out why the appropriate drum loops aren't loading into the right presets... So call up a preset and change around the samples - one of the combinations will be what I intended ! :lol: At least all the loops are the same bpm (98).
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ChrisWerner
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Post by ChrisWerner »

Hi Spirit,
I haven´t tested it yet but it stands on my what to do list. Do you thought about the use of the small midi sequencer that comes with mod III ?
This midi seq could trigger a synth and play two switchable sequences, the half or quad dex could add movement to the sequences while a drum loop builds the ground. I have to try.
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