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Posted: Mon Jan 09, 2006 8:35 am
by kensuguro
You may already know, but this is a project I've been following for quite some time, and it seems like they're close to a commercial release. Pretty neat.
http://www.synthmaker.com/
Posted: Mon Jan 09, 2006 2:06 pm
by darkrezin
It's totally different architecture and algorithms so yes it's very different. People seem to think it sounds better... I haven't tried it so I can't comment but Synthedit sounds like poo IMHO
The building environment looks incredibly slick and well designed I have to say.
Posted: Mon Jan 09, 2006 4:02 pm
by Shroomz~>
SynthEdit is a pretty deep piece of software & is thoroughly based in C. You have to imagine something like SynthEdit as being an enviroment capable of realising complex custom midi control surfaces for those synths you have without a nice GUI. You know, pick one of your favourite synths which lacks the luxury of a nice computer based editing interface and just make your own
All i'm saying is that SynthEdit's 'sound' doesn't matter in all types of use !
Posted: Mon Jan 09, 2006 4:59 pm
by Spirit
It'll be a long climb for anyone to challenge Reaktor, though I notice this is about half the price...
Posted: Mon Jan 09, 2006 7:05 pm
by braincell
Another difference is that synthedit is free.
I don't use synthedit but I have several synthesizers that are made from it.
Posted: Tue Jan 10, 2006 3:18 am
by Shroomz~>
Another difference is that the maker of SynthEdit & also the community encourage & support people with the capability & will, to build (IE program) their own modules.
Any decent synth coder can essentially bulid his own Math mudules, OSC's, Filters & FX mudules giving a Synthedit synth his own sound. Some SynthEdit devs have done this already, giving their synths a different sound from the ones using 'stock' modules.
Posted: Wed Jan 11, 2006 4:14 pm
by darkrezin
Synthedit is not free...
Posted: Thu Jan 12, 2006 3:17 am
by Shroomz~>
There is a free version with some minor limitations, but it can still produce a finished item (VSTi) without any reference to SE once loaded. I think the main limitation is that your finished VSTi patch memory locations are limited to 16 & you're not supposed to release anything commercial unless you register it. SynthEdit has become a lot more advanced in the last 2 years, so it may be worth a look if you've not checked it out for a while.
Also, meant to say that I noticed custom module creation is also available in SynthMaker. There's a code window which is a kind of wizard converter claiming to turn DSP code into a custom module ... pretty neat.